curl-6 said:
I freaking hate how so many games now will give you, say, three skill trees, but only enough money to max out one of them, or 20 weapons but enough money to buy 12.
It's billed as allowing options and different styles of play, but what it's really doing is taking away options. What if I want to be strong, stealthy, and fast? What if I want to be versatile, and switch up my playstyle on the fly, instead of being locked into playing the whole game sneakily cos the game doesn't give me enough cash to max out everything?
Give me enough money to buy/upgrade everything by the end of my playthrough, please.
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I prefer both styles, but I prefer limiting the characters and not allowing the player to have e very single ability at their fingertips makes for a more enjoyable experiences. Even on games like FFTactics and Wild ARMs XF where your character can gain access to every skill in the game, you still only have access to a limited skillset because you have your classes that can use skills, and then you can customize the class with a few skills here and there from other classes
Games like Infamous 2 that split good and evil powers gives the game a lot of replay value where the different skill sets are fairly unique between the two. Or games like WRPGs such as Diablo 2, Sacred 2, etc, where you put points in specific skills and stats to create a unique build from other players who choose the same class. Payday 2 allows you uto pick and choose from any of the four class trees so you can have skills from each one, but your points are limited so you might only be able to master one while have some decent low level skills from the others, or maybe try to get some of the best mid level skills for each one and not master any of them if you want to be a great enforcer character.