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Mummelmann said:
Mr Khan said:
It depends on how it works. pokoko makes a good point that if its implemented poorly, ability to max everything out could make you overpowered.

The way Monster Hunter does it, you can specialize in *everything*, but it would take an insane amount of work, and you can only have one set of armor and weapons active at a time. If you had to "switch" between active skill trees, and could only do so outside battle, it's less OP than just becoming a functional god.


Final Fantasy X and XII had systems where you could max out and become super powerful but it took 150-200 hours or more to achieve and even then you could get your ass kicked (Dark Aeons and cusom monsters in FFX were deadly even near max level), I feel worse about games that make you OP already near the midpoint and with nothing but the basic gear and encounters along the story and a few side missions (Elder Scrolls games have a tendency towards this).

I wouldn't call having worse stats than the Dark Aeons become super powerful (unless you mean max Luck and HP as well, but then you need way more than 200 hours), specially when the best you can do on offense barring limit breaks is pretty much basic attack 1.1.

Specialization doesn't prevent overpoweredness. My brother beated Omega Red in X-Men Legends 2 in less than five hits with Sunfire while he was invincible.

Personally as long as I can reset the skill tree to try the other skills and then choose my build I have no problem with it.