Mummelmann said:
Oblivion was even worse; my first proper playthrough with the expansion saw me end the game with a character that had 105% damage reflection and 80% magic resist and/or absorb; he was literally immortal and didn't even need a weapon. Skyrim has super-overpowered archery and stealth mechanics and the perk system is grossly overpowered as well. Bethesda just don't seem to know how to make a truly challenging RPG (yes, I have played Fallout 3 as well and Daggerfall was even less balanced than the later additions to TES series). The Baldur's Gate games, Icewind Dale, even Neverwinter Nights I and II; now there are some RPG's that offer a proper challenge. |
I set my own personal rules like you but I was more restrictive with the echantments that i would use on my gear. No damage immunity and i would cap my str at a certain point. i wouldn't enchant weapons with elemental damage. What I mean is that the game gave you the freedom to be as op or as weak as you wanted. There were plenty of difficult parts in the game but if you were leveled up, geared with enchantments and had end game weapons, the content would be easy. There's plenty of parts in that game where you could die fairly easily. Oblivion and skyrim were both just really easy and had way too much hand holding. With some changes, the new game in that series could let you be just as op as morrowind but still be as challenging as a souls game.