I've finished Morrowind about 5-6 times and after the first couple of times I had to set ground rules to avoid getting overpowered. No stealing glass and other expensive stuff, no Boots of Blinding Speed and Savior's Hide and no enchanting weapons with all damage bonuses. You could practically one-shot every monster besides the final boss with a good katana with all elemental damage. The STR enchantment was also overpowered and I usually had 300-400 STR, this paired with the 300 SP due to the boots and other ehancements and a killer weapon made the game a cakewalk regardless of the choices you made. I don't know how you can see Morrowind as challenging on its own but there are mods that help a great deal. Oblivion was even worse; my first proper playthrough with the expansion saw me end the game with a character that had 105% damage reflection and 80% magic resist and/or absorb; he was literally immortal and didn't even need a weapon. Skyrim has super-overpowered archery and stealth mechanics and the perk system is grossly overpowered as well. Bethesda just don't seem to know how to make a truly challenging RPG (yes, I have played Fallout 3 as well and Daggerfall was even less balanced than the later additions to TES series). The Baldur's Gate games, Icewind Dale, even Neverwinter Nights I and II; now there are some RPG's that offer a proper challenge. |
Destiny goes another route by allowing you to max out the skill trees and switch on the fly, but they normalize damage reduction. Sometimes, it's annoying that I can't curb stomp every enemy, but that would elminate any challenge. Far Cry 3 was a cakewalk once I got the AMR and could multikill with body shots beyond any enemy's range. It still was a whole lot of fun, though lol.