Teddy said:
You said costs were the same, you clearly now have changed your mind and echoed what we were saying in the first place. The higher pixel resolution does make it more expensive because of designing the higher pixel textures. You are talking about pixel density as a just an output display not one which was designed for a game with a higher resolution. Understand my night sky analogy with many stars resolved you cant put in more detail if you don't have it in the first place by uppering the resolution display, you have to have the detail, this is why games have to be totally redesigned. |
I said, if assets remained the same then software development costs would be the same. Please read the original line of quotes. You came in the middle of a dialogue. If you don't design those higher resolution textures, then the costs would remain the same, and the image quality would still benefit (fewer artifacts like aliasing.) And yes, there are cases in which texture resolution exceeds the output capabilities of the platform. Compare Nintendo DS games, for example, to their higher rendered counterparts in an emulator. You see a lot more detail with the same textures, just because the resolution was increased.







