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sc94597 said:
Teddy said:

You said costs were the same, you clearly now have changed your mind and echoed what we were saying in the first place. The higher pixel resolution does make it more expensive because of designing the higher pixel textures. You are talking about pixel density as a just an output display not one which was designed for a game with a higher resolution. Understand my night sky analogy with many stars resolved you cant put in more detail if you don't have it in the first place by uppering the resolution display, you have to have the detail, this is why games have to be totally redesigned.

I said, if assets remained the same then software development costs would be the same. Please read the original line of quotes. You came in the middle of a dialogue. If you don't design those higher resolution textures, then the costs would remain the same, and the image quality would still benefit (fewer artifacts like aliasing.) And yes, there are cases in which texture resolution exceeds the output capabilities of the platform. Compare Nintendo DS games, for example, to their higher rendered  counterparts in an emulator. You see a lot more detail with the same textures, just because the resolution was increased. 


You don't see any more detail, you have to make more detail. Take a one pixel camera and take a picture of your city you cant add any more detail because it isn't there to begin with. You just have a coloured dot, rendering at 1080p, that's why your example up above is just mostly blocks of colour like a paint fill  sure the edges are smoother due to higher display. The same is said for decreasing screen size with same pixel resolution would look better and increasing screen size worse because pixel size is physically bigger or smaller.

Take a look here and see what we mean about redesigning. The costs and time increase.

http://wiki.blackmesasource.com/Black_Mesa:About_the_Mod