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Forums - Nintendo - Why is the GameCube selling better than the Wii U???

 

Why are GC sales>Wii U sales

Interest in Nintendo has waned 74 13.33%
 
Wii U still hasn't had s... 22 3.96%
 
Little kids bought GameCu... 34 6.13%
 
Wii U marketing much worse 135 24.32%
 
Increased competition 23 4.14%
 
Lower 3rd party support 82 14.77%
 
Nintendo gamers jumped ship after the Wii 30 5.41%
 
None of these make sense 38 6.85%
 
All of these are true (-#8) 81 14.59%
 
Other 36 6.49%
 
Total:555

Wii U marketing has been terrible and when consumers are confused about what your product is and whether or not it is a true successor (the Wii U is not really at all related to the motion controls of the Wii) and I also think the lack of a big 3D Mario has had very bad effects on sales

 

I honestly feel as if Nintendo had released the Wii U with a more straight forward ad campaign, different name, and maybe something like a "Super Mario Galaxy 3" title then it would be selling way better

people around here like to mention 'what games could save the Wii U? Mario Kart and Smash Bros. already came out' but they fail to remember how popular 3D Mario games are (done right) and what a Galaxy title could have done at launch for this system



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mountaindewslave said:

Wii U marketing has been terrible and when consumers are confused about what your product is and whether or not it is a true successor (the Wii U is not really at all related to the motion controls of the Wii) and I also think the lack of a big 3D Mario has had very bad effects on sales

 

I honestly feel as if Nintendo had released the Wii U with a more straight forward ad campaign, different name, and maybe something like a "Super Mario Galaxy 3" title then it would be selling way better

people around here like to mention 'what games could save the Wii U? Mario Kart and Smash Bros. already came out' but they fail to remember how popular 3D Mario games are (done right) and what a Galaxy title could have done at launch for this system


done right? in what way. Smash and Kart still blew the sales of both Galaxies away so no I dont think a Galaxy 3 wouldve helped not to mention it launched with a 2d Mario that is way more popular anyway.



Cause GC was awesome.



zorg1000 said:
platformmaster918 said:
GC was cheaper and it had more residual Nintendo fans from their glory days. Basically that number of hardcore Nintendo fan of the 80s who buy new Nintendo systems is lessening every gen. Wii had the casuals so it's hard to tell, but now we see again the decline in fans of their franchises who are willing to invest in new stuff. Their holdover is pretty good but they can't generate new fans for whatever reason. There are exceptions to be sure such as my neighbors who have two small children who have a WiiU and never owned a system themselves but these are rare and the larger movement is less and less newbies each gen excluding Wii. NES 60, SNES 40, N64 32, NGC 21, WiiU 18 hopefully?

No its not the number of hardcore Nintendo fans leaving, it's the number of non-hardcore Nintendo leaving.

The drop from NES to SNES mostly occured in America and was due to Nintendo giving Sega a 2 year head start which allowed them to build momentum and launch their killer app (Sonic) before SNES came to the market. Sega also had a successful ad campaign proclaiming Nintendo to be for kids, which Nintendo pretty much admitted to when they censored blood out of Mortal Kombat.

The drop from SNES to N64 mostly occurred in Japan due to losing the big RPG and fighting fanbases. Games like Final Fantasy and Dragon Quest moved onto PS which consisted of 40% of the SNES top 10 games and the Street Fighter fanbase moved onto the big 3D fighters of the mid 90's like Tekken and Virtua Fighter which were on the competitors consoles.

The drop from N64 to GC mostly occured in America due to losing their strong FPS fanbase. GoldenEye was basically the Call of Duty of the late 90's and they lost that crowd to Xbox and Halo. With the shooter fanbase gone, other genres like sports and racing took a hit as well due to those games typically sharing a similar demographic.

It was the loss of non-Nintendo gamers that contributed to Nintendo's decline gen over gen.

This has been my experience.

I was always lucky enough to have competitive consoles (SNES and Genesis, PSX and N64, GCN and Xbox, etc.) when I was growing up. I've continued that trend into adulthood. I own both a PS4 and a Wii U - had a 360 and Wii last gen - and still consider myself primarlly a Nintendo fan. My brother and I shared systems, and that was how we justified having two consoles to my parents - one for each of us. 

We each asked for and purchased games for both of the systems and were careful not to ever let the other believe that one system was "theirs" exclusively, ensuring equal access when we got the newest and greatest game.Still, right from the start, he tended to play more Genesis, and I tended to play more SNES.  The last generation where we shared consoles was the N64/PSX era. After that point, we both were able to start working and purchased our own consoles. I first got a Dreamcast, then the GCN shortly after it launched, and eventually an Xbox. My brother opted for a PS2 and Xbox.

Since that time, he has only purchased one Nintendo console: the Wii. He bought it primarily to play Wii Sports, although he did play through "Twilight Princess". He has always made it a priority to pick up Sony and Microsoft consoles early on in their cycles, whereas I usually adopt the newest Nintendo machine before picking up a second console down the line.

I won't say that he never liked Nintendo games - "Donkey Kong Country" is his favorite game - but I never considered him to be a fan of the company in the way that I was; it was more a coincidence that the SNES was the most popular system in our early years of gaming, and that we didn't get a Sega until a few years later, that he went along with getting the N64 before our Playstation. Now, I believe the only reason he even picked up a Wii was because literally everyone on the planet wanted to have one for parties for about a minute and a half there. 

Other friends and family that exhibited trends of preferring Nintendo (and specifically first-party Nintendo titles) when we were younger were the ones who, like me, picked up a Gamecube back in the day and now own a Wii U. That's not to say that Nintendo hasn't lost some fans along the way. They do make some terrible decisions on a fairly regular basis. By and large, though, the people who abandoned Nintendo after the N64 (or before) weren't the biggest of fans to begin with, just gamers who grew up with Mario & co. and were able to play most of the big mainstream titles on Nintendo's consoles. When that stopped happening, they chose to part ways with the Nintendo IPs - something hardcore Nintendo fans can't imagine.



Retro Tech Select - My Youtube channel. Covers throwback consumer electronics with a focus on "vid'ya games."

Latest Video: Top 12: Best Games on the N64 - Special Features, Episode 7

oniyide said:
mountaindewslave said:

Wii U marketing has been terrible and when consumers are confused about what your product is and whether or not it is a true successor (the Wii U is not really at all related to the motion controls of the Wii) and I also think the lack of a big 3D Mario has had very bad effects on sales

 

I honestly feel as if Nintendo had released the Wii U with a more straight forward ad campaign, different name, and maybe something like a "Super Mario Galaxy 3" title then it would be selling way better

people around here like to mention 'what games could save the Wii U? Mario Kart and Smash Bros. already came out' but they fail to remember how popular 3D Mario games are (done right) and what a Galaxy title could have done at launch for this system


done right? in what way. Smash and Kart still blew the sales of both Galaxies away so no I dont think a Galaxy 3 wouldve helped not to mention it launched with a 2d Mario that is way more popular anyway.

Just going to correct one thing, Smash did not blow past Galaxy, they have sold roughly the same amount with Smash slightly higher. Ur point still stands, just figured I would correct that part.

One more thing actually, 2D Mario has traditionally sold better than 3D Mario but there was only one generation previous to this where they both were available, the Wii/DS era. U compare Mario 64 DS/Mario Galaxy to NSMB/NSMB Wii and yes 2D outsold them by a large margin but at the same time Wii/DS were very family/casual driven, which u have pointed out on numerous occasions in the past, and the 2D style suits that demographic better. Also NSMB was the first original 2D Mario in 14 years and the Wii version was the first console 2D Mario in 18 years and the first to add multiplayer, those facts alone made them seem like a huge deal. The 3DS/Wii U versions didn't add anything remarkable and thus are just standard sequels which doesn't make them as big of a deal. What I'm getting at is without a huge casual audience and rediculous amounts of nostalgia due to long stretch between releases, I believe 2D & 3D Mario are roughly the same in terms of popularity. Compare the two series on 3DS & Wii U and u will see roughly similar numbers for each series.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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zorg1000 said:
oniyide said:


done right? in what way. Smash and Kart still blew the sales of both Galaxies away so no I dont think a Galaxy 3 wouldve helped not to mention it launched with a 2d Mario that is way more popular anyway.

Just going to correct one thing, Smash did not blow past Galaxy, they have sold roughly the same amount with Smash slightly higher. Ur point still stands, just figured I would correct that part.

One more thing actually, 2D Mario has traditionally sold better than 3D Mario but there was only one generation previous to this where they both were available, the Wii/DS era. U compare Mario 64 DS/Mario Galaxy to NSMB/NSMB Wii and yes 2D outsold them by a large margin but at the same time Wii/DS were very family/casual driven, which u have pointed out on numerous occasions in the past, and the 2D style suits that demographic better. Also NSMB was the first original 2D Mario in 14 years and the Wii version was the first console 2D Mario in 18 years and the first to add multiplayer, those facts alone made them seem like a huge deal. The 3DS/Wii U versions didn't add anything remarkable and thus are just standard sequels which doesn't make them as big of a deal. What I'm getting at is without a huge casual audience and rediculous amounts of nostalgia due to long stretch between releases, I believe 2D & 3D Mario are roughly the same in terms of popularity. Compare the two series on 3DS & Wii U and u will see roughly similar numbers for each series.

fair enough.

But not really. NSMBWiiU still sold a LOT of copies for a system that isnt selling to the casual. Same with the 3ds one to a lesser extent. So no the popularity isnt the same. As it seems 3d Mario could cap at 8 mil? where the 2d ones go higher. Unti i see the 3d one outsell a 2d one im sticking to my point



oniyide said:
zorg1000 said:

Just going to correct one thing, Smash did not blow past Galaxy, they have sold roughly the same amount with Smash slightly higher. Ur point still stands, just figured I would correct that part.

One more thing actually, 2D Mario has traditionally sold better than 3D Mario but there was only one generation previous to this where they both were available, the Wii/DS era. U compare Mario 64 DS/Mario Galaxy to NSMB/NSMB Wii and yes 2D outsold them by a large margin but at the same time Wii/DS were very family/casual driven, which u have pointed out on numerous occasions in the past, and the 2D style suits that demographic better. Also NSMB was the first original 2D Mario in 14 years and the Wii version was the first console 2D Mario in 18 years and the first to add multiplayer, those facts alone made them seem like a huge deal. The 3DS/Wii U versions didn't add anything remarkable and thus are just standard sequels which doesn't make them as big of a deal. What I'm getting at is without a huge casual audience and rediculous amounts of nostalgia due to long stretch between releases, I believe 2D & 3D Mario are roughly the same in terms of popularity. Compare the two series on 3DS & Wii U and u will see roughly similar numbers for each series.

fair enough.

But not really. NSMBWiiU still sold a LOT of copies for a system that isnt selling to the casual. Same with the 3ds one to a lesser extent. So no the popularity isnt the same. As it seems 3d Mario could cap at 8 mil? where the 2d ones go higher. Unti i see the 3d one outsell a 2d one im sticking to my point

They are about the same this generation.

3D Land-10.07m, 3D World-3.02m, Total-13.09m

NSMB2-8.58m, NSMBU-4.67, Total-13.25m



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
oniyide said:

fair enough.

But not really. NSMBWiiU still sold a LOT of copies for a system that isnt selling to the casual. Same with the 3ds one to a lesser extent. So no the popularity isnt the same. As it seems 3d Mario could cap at 8 mil? where the 2d ones go higher. Unti i see the 3d one outsell a 2d one im sticking to my point

They are about the same this generation.

3D Land-10.07m, 3D World-3.02m, Total-13.09m

NSMB2-8.58m, NSMBU-4.67, Total-13.25m

i just came to fix my number 3d at 12 mil cap about.

But that doesnt really tell us much. the 3d one on 3ds did more and the 2d one on Wii U did more, but in each of those cases it was because one released a whole year earlier than the other. 

Now if you say the 2d one has more casual appeal and thats why it put up those large numbers does that really discount my point in 2d being more popular? Not that that means much anymore judging by recent numbers i dont think we are going to get a 2d Mario that comes close to those numbers anymore. We would have to have a 2d and 3d Mario release around the same tiem for the same system to truly know for sure. Hell maybe one isnt more popular than the other.