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Forums - Nintendo - What if The WiiU's rumored AAA Game is Kingdom hearts 3?

Materia-Blade said:
rolltide101x said:

IF the XBOne version is 1080p and 60 FPS then yes the Wii U could handle KH3 at 720p and 30 FPS. If it is 1080p and 30 FPS it would take quite a bit of work.

 

I think you guys are misunderstanding a bit what I am saying, ANY game on the PS4 could work on the Wii U if you were willing to lower the resolution to an extremely low level but developers are not going to do that. Is there any Wii U game confirmed to be below 720p? If so, I have never heard about it. I do not think any dev will go below 720p this gen

Stop with these exaggerations. any game could be ported to wii u. If lowering the resolution to 720p isn't enough to run properly, some minor/moderate downgrades seal the deal.

And what would be the downgrades? Resolution, Physics, Framerate? With the few games that are cross platform for Xbox One and PS4 that are aslo on the Wii U, those games were not impressive on any platform. COD: Ghost ran at an unlocked frame rate at 720p and it looked like the PS3 and 360 version but ran noticably less framerates. Ghost wasn't even a demanding game on current gen consoles and it needed significant downgrades on the Wii U. SO what has changed if KH3 made it's way to Wii U. 



Current Consoles: PS3, PS4, Wii U

PC Specs: i7-4770, GTX 560 Ti, 12GB 1600Mhz DDR3

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I've always thought the KH franchise would be most at home on Nintendo platforms considering it's Disney and that brand fits perfectly with Nintendo. Makes way more sense than Xbox, that's for sure. I still wouldn't hold my breath for KH3 to show up on Wii U though. 3rd parties are just too scared of developing for the system now. The graphics aren't even the issue as Wii U isn't the drastic step down to develop for that the Wii was. It's the risk of not being profitable that is the problem. And that goes for pretty much all big 3rd party games that aren't on Wii U. 



Kami said:

Pulling out of my ass? Ok lol I'll play a long. Bayonetta 2 does not run at 60 fps by the way just becasue you hit 60 fps every now and then when things are not happening does not make it 60 fps. If that were the case tomb raider uns at 60 fps on the PS4 which it does not.

Lets compare a Wii U to my phone (G3)

The Wii U GPU runs at 550mhz, my phone runs at 578mhz. (G3 wins)

The Wii U has 320 ALUs, the G3 has 128. (Wii U wins)

The Wii U GPU can handle 4.4 GPix/s, the G3 has 4.64 GPix/s. (G3 wins)

The Wii U most likely handles 350 gigaflops, the G3 GPU  handles 166.5 (Wii U wins)

Before I even continue do you know how GPU and CPU specs actually add up or do you just know the internet defintion of all of these? If you were to open up the Wii U would you know what your looking at and how to analyze it? I'm asking because if you do then we can actually get somewhere with all of this spec talk. If not, well I'm more than happy to explain :) 

I was playing by your rules. If LoL plays at 60 fps 1080p on an HD 4670 (even though it drops to as low as 45 fps according to benchmarks) and averages around 52 fps, then Bayonetta 2 also, "runs at 60 fps." I did mention there were drops though. 

Again you're using non-official Wii U specs. Where did the 4.4 GPix/s come from? The same people who gave the 180 - 350 gflop estimate. But that is besides the point. Your phone is designed to run at resolutions of 1440 x 2560 pixels, obviously it will benefit from a higher pixel fillrate. 

I know perfectly fine what a GPU and CPU is. What I'm bothered by is that you are making conclusions without having any concrete information about anything. Then you make claims that nobody can make unless they know very specific details about the hardware at hand such as, "550 Gflops is enough to run Wii U games at 1080p 60fps." It certainly isn't enough if the fillrate is only 4.4 Gpix/s and the Wii U is limited in ram and memory bandwidth. And it brings us to the question that if what you say is true why don't cards with that theoretical performance, or even more run comparable PC games at 1080p 60fps? You even made claims that are amatuerish like, " It is a 4xxx card, certainly it will be similar to 350 Gflops" as if there are no 4xxx cards with floating point performance similar to the PS4's (see: HD 4890 @ 1600 gflops.) So to answer the question, " Before I even continue do you know how GPU and CPU specs actually add up " I know at the very least one can't speak of specific performance by looking at a floating point estimate. "If you were to open up the Wii U would you know what your looking at and how to analyze it?" For the first part, yes I can identify which processor is which, and that's about it. I am not a computer scientist nor am I an electrical engineer who designs processors, so I wouldn't be able to gather facts by looking at a picture of a processor, like a qualified individual can, however I do understand the arguments they make to an extent. Can you do these things you require of me?  



SubiyaCryolite said:
sc94597 said:

Who said anything about bigger? Xenoblade X obviously has higher resolution textures, larger animated models with plenty more polygons than Skyrim's Dragons or Mammoths, very dense forests, and similar texture quality when it comes to character models. You said low-level game by the way. I gave you smash, which is more impressive than League of Legends which also lacks pretty muchall of those things you mentioned, and has low polygon characters and lower resolution textures than Smash. Additionally, it drops to around 50 fps consistently on an HD 4670. 

Also, the limiting factor for the Wii U in terms of frame-rate is its CPU not its GPU. If it had a CPU that didn't bottleneck the system it would run Xenoblade X at 60 fps, and Windwaker HD would likely remain at 30 fps, even with a better CPU, because the original played at 30fps, and often you can get glitches by increasing frame-rate (see Dark Souls PC version.) Bayonetta 2 already runs at 60 fps (with drops.) An HD 4670 would likely see similar performance. A 4670 only runs DMC4 at 40 fps 1080p, 56 fps 800p, a game which is much uglier than Bayonetta 2 with similar assets. 

The rest of your post is pulling bullshit out of your ass, sorry. Where are you getting all of these conclusions from? 

I agree with everything except the bolded.

A game like Xenoblade X is likely CPU bounded. Open world games usually are. 



Kami said:
sc94597 said:

So what's the "low-level" game that can run at 1080p 60fps on an HD4670 that looks better than Super Smash Bros U, has something comparable to eight controllable characters at a time, and there are no/few drops? It doesn't exist. I'm sure the Wii U can outperform the HD 4670 if Skyrim were ported. Xenoblade X has far more impressive assets than Skyrim and runs at a more consistent 30fps 720p than the HD 4670 can run Skyrim. They are comparable, with the Wii U having the advantage of closed-platform optimization, allowing it to reach that theoretical performance more easily. 

We haven't played Xenoblade X and being bigger doesn't mean it's more populated and such. Skyrim didn't need to be big because you either walked everywhere or fast traveled. The world of skyrim was full of villages, different regions, monuments, quest, caves etc. The first Xenoblade... ehhhh not so much it was mainly exploring from point a to point b. Smash isn't graphically impressive and it has no real time effects, physics or post processing affects, no AA or hyper simulated textures... In other words it's a very simple game so having 8 playing on one screen is easy. League of Legends runs really well on the HD4670, I have a friend with an athlon notebook and he runs the game on low at 60 fps all the time. 

If the Wii U GPU really was pushing 550 gigaflops then it would be than enough to render Wind Waker HD, Bayonetta 2, and evn Xenoblade X at 60 fps. The Wii U CPU could easily handle a GPU pushing around 700 gigaflops but that's the limit. If the Wii Us GPU was really more powerful than what people are claiming then we would see it. We haven't yet, multiplats perform terrible and the only HD games running at 60 fps are simple cartoon games.

With all of that said it's not a problem with the Wii U I'm happy with my purchase but I'm not gonna over estimate it. The Wii U is about as powerful as my phone in reality. 

Xenoblade has a bigger area rendered at a given time than skyrim while having much better graphics (polygons, textures,everything else). I don't know what you're trying to say with that "population" comparison, since XCX is full of things on every area. Smash is certainly more demanding than skyrim, with its 1080p 60fps and non blurry/low polygon characters.

Bayonetta 2 IS 60fps, xenoblade is clearly focusing on graphics and draw distance instead of 60fps and Wind Waker HD is 30 fps on wii u because the original game was designed that way. An increase to 60 would probably change the physics. For example, the original kingdom hearts when run on an emulator at 60fps makes objects fall twice as fast, as if doubling the fps increased the gravity.

The fact you aren't accepting is that Wii U games that aren't lazy ports/ports from lower platfroms consistently run at 720p 60fps with much better graphics than ps360 or 1080p 60fps with slightly better graphics than ps360. That's twice the average framerate and three times the average resolution (640p) for those two last gen consoles. Since ps360 had 200 gflops gpus, that easily puts wii u in the range of 600 gflops.



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sc94597 said:
Kami said:

Pulling out of my ass? Ok lol I'll play a long. Bayonetta 2 does not run at 60 fps by the way just becasue you hit 60 fps every now and then when things are not happening does not make it 60 fps. If that were the case tomb raider uns at 60 fps on the PS4 which it does not.

Lets compare a Wii U to my phone (G3)

The Wii U GPU runs at 550mhz, my phone runs at 578mhz. (G3 wins)

The Wii U has 320 ALUs, the G3 has 128. (Wii U wins)

The Wii U GPU can handle 4.4 GPix/s, the G3 has 4.64 GPix/s. (G3 wins)

The Wii U most likely handles 350 gigaflops, the G3 GPU  handles 166.5 (Wii U wins)

Before I even continue do you know how GPU and CPU specs actually add up or do you just know the internet defintion of all of these? If you were to open up the Wii U would you know what your looking at and how to analyze it? I'm asking because if you do then we can actually get somewhere with all of this spec talk. If not, well I'm more than happy to explain :) 

I was playing by your rules. If LoL plays at 60 fps 1080p on an HD 4670 (even though it drops to as low as 45 fps according to benchmarks) and averages around 52 fps, then Bayonetta 2 also, "runs at 60 fps." I did mention there were drops though. 

Again you're using non-official Wii U specs. Where did the 4.4 GPix/s come from? The same people who gave the 180 - 350 gflop estimate. But that is besides the point. Your phone is designed to run at resolutions of 1440 x 2560 pixels, obviously it will benefit from a higher pixel fillrate. 

I know perfectly fine what a GPU and CPU is. What I'm bothered by is that you are making conclusions without having any concrete information about anything. Then you make claims that nobody can make unless they know very specific details about the hardware at hand such as, "550 Gflops is enough to run Wii U games at 1080p 60fps." It certainly isn't enough if the fillrate is only 4.4 Gpix/s and the Wii U is limited in ram and memory bandwidth. And it brings us to the question that if what you say is true why don't cards with that theoretical performance, or even more run comparable PC games at 1080p 60fps? You even made claims that are amatuerish like, " It is a 4xxx card, certainly it will be similar to 350 Gflops" as if there are no 4xxx cards with floating point performance similar to the PS4's (see: HD 4890 @ 1600 gflops.) So to answer the question, " Before I even continue do you know how GPU and CPU specs actually add up " I know at the very least one can't speak of specific performance by looking at a floating point estimate. "If you were to open up the Wii U would you know what your looking at and how to analyze it?" For the first part, yes I can identify which processor is which, and that's about it. I am not a computer scientist nor am I an electrical engineer who designs processors, so I wouldn't be able to gather facts by looking at a picture of a processor, like a qualified individual can, however I do understand the arguments they make to an extent. Can you do these things you require of me?  

Well one It doesn't take a "qualified" individual to look at a CPU and tell where everything is. You can learn stuff like that at a summer camp for computer guys. You can't ideitify pipelines, and cache for example by looking at a chip but it's not hard. What I find very interesting is that you don't believe any of the Wii U specs but the same guys made the specs for the PS4 and Xbox One and you haven't said anything about that. The Wii U is defintely not stronger than what people are "guessing" as you say, It's a simple console with a simple cpu and a discrete GPU. 



Current Consoles: PS3, PS4, Wii U

PC Specs: i7-4770, GTX 560 Ti, 12GB 1600Mhz DDR3

Materia-Blade said:
Kami said:

We haven't played Xenoblade X and being bigger doesn't mean it's more populated and such. Skyrim didn't need to be big because you either walked everywhere or fast traveled. The world of skyrim was full of villages, different regions, monuments, quest, caves etc. The first Xenoblade... ehhhh not so much it was mainly exploring from point a to point b. Smash isn't graphically impressive and it has no real time effects, physics or post processing affects, no AA or hyper simulated textures... In other words it's a very simple game so having 8 playing on one screen is easy. League of Legends runs really well on the HD4670, I have a friend with an athlon notebook and he runs the game on low at 60 fps all the time. 

If the Wii U GPU really was pushing 550 gigaflops then it would be than enough to render Wind Waker HD, Bayonetta 2, and evn Xenoblade X at 60 fps. The Wii U CPU could easily handle a GPU pushing around 700 gigaflops but that's the limit. If the Wii Us GPU was really more powerful than what people are claiming then we would see it. We haven't yet, multiplats perform terrible and the only HD games running at 60 fps are simple cartoon games.

With all of that said it's not a problem with the Wii U I'm happy with my purchase but I'm not gonna over estimate it. The Wii U is about as powerful as my phone in reality. 

Byonetta 2 IS 60fps, xenoblade is clearly focusing on graphics and draw distance instead of 60fps and Wind Waker HD is 30 fps on wii u because the original game was designed that way. An increase to 60 would probably change the physics. For example, the original kingdom hearts when run on an emulator at 60fps makes objects fall twice as fast, as if doubling the fps increased the gravity.

The fact you aren't accepting is that Wii U games that aren't lazy ports/ports from lower platfroms consistently run at 720p 60fps with much better graphics than ps360 or 1080p 60fps with slightly better graphics than ps360. That's twice the average framerate and three times the average resolution (640p) for those two last gen consoles. Since ps360 had 200 gflops gpus, that easily puts wii u in the range of 600 gflops.

So this is 60 fps huh? https://www.youtube.com/watch?v=D8btNuuCY90



Current Consoles: PS3, PS4, Wii U

PC Specs: i7-4770, GTX 560 Ti, 12GB 1600Mhz DDR3

Double post. I'll just add that if it's being released this year, KH3 isn't as possible as KH 1.5/2.5 or FF XV.



I'll get it for sure. Probably would get some momentum in Japan, not sure if it would do more than get the name out there in the US and Europe though



XBOX ONE/Wii U/3DS/PC

RIP Iwata 12/6/1959-7/11/2015

Thanks for all the great memories!

Hmmm, you might be on to something. If this becomes true, i truly can put off buying a ps4 and would happily support wii-u.
(comes back to the real world)
scoff...who are we kidding..that would be to good to be true.