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SubiyaCryolite said:
sc94597 said:

Who said anything about bigger? Xenoblade X obviously has higher resolution textures, larger animated models with plenty more polygons than Skyrim's Dragons or Mammoths, very dense forests, and similar texture quality when it comes to character models. You said low-level game by the way. I gave you smash, which is more impressive than League of Legends which also lacks pretty muchall of those things you mentioned, and has low polygon characters and lower resolution textures than Smash. Additionally, it drops to around 50 fps consistently on an HD 4670. 

Also, the limiting factor for the Wii U in terms of frame-rate is its CPU not its GPU. If it had a CPU that didn't bottleneck the system it would run Xenoblade X at 60 fps, and Windwaker HD would likely remain at 30 fps, even with a better CPU, because the original played at 30fps, and often you can get glitches by increasing frame-rate (see Dark Souls PC version.) Bayonetta 2 already runs at 60 fps (with drops.) An HD 4670 would likely see similar performance. A 4670 only runs DMC4 at 40 fps 1080p, 56 fps 800p, a game which is much uglier than Bayonetta 2 with similar assets. 

The rest of your post is pulling bullshit out of your ass, sorry. Where are you getting all of these conclusions from? 

I agree with everything except the bolded.

A game like Xenoblade X is likely CPU bounded. Open world games usually are.