By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - What if The WiiU's rumored AAA Game is Kingdom hearts 3?

sc94597 said:
Kami said:

Ok but do you really think a HD4870 is in a Wii U. 0% chance of that happening. 350 gigflops is at the very least within the neighborhood of the Wii U. 

No, I am certain the HD 4870 is not in the Wii U for the sole reason that the Wii U has very low power consumption. In fact, the guys who came up with the 350 gigaflop upper estimate make a good argument, assuming that there weren't major modifications to the GPU (which there was much they didn't know.) Nevertheless, you were claiming 350 gflops as official, and it is not, nor are we certain that it is true. There are other reports that the Wii U's GPU is comparable to an  HD 4670, based off pictures of it. That would mean something from 380 gflops as a lower limit to 550 gflops as an upper limit (rather than the 180 gflops-350gflops that is commonly cited). Which doesn't sound like a lot, but it is double the PS3 GPU's floating point performance, if we are going to use linear scales. And again this is all theoretical performance, which says very little about real-world performance. 

I'm sorry I just can't agree that its 380 to 550 because even an HD4670 in a notebook can play low level games at 1080p and 60 fps. The Wii U does not. 



Current Consoles: PS3, PS4, Wii U

PC Specs: i7-4770, GTX 560 Ti, 12GB 1600Mhz DDR3

Around the Network
Kami said:
sc94597 said:

No, I am certain the HD 4870 is not in the Wii U for the sole reason that the Wii U has very low power consumption. In fact, the guys who came up with the 350 gigaflop upper estimate make a good argument, assuming that there weren't major modifications to the GPU (which there was much they didn't know.) Nevertheless, you were claiming 350 gflops as official, and it is not, nor are we certain that it is true. There are other reports that the Wii U's GPU is comparable to an  HD 4670, based off pictures of it. That would mean something from 380 gflops as a lower limit to 550 gflops as an upper limit (rather than the 180 gflops-350gflops that is commonly cited). Which doesn't sound like a lot, but it is double the PS3 GPU's floating point performance, if we are going to use linear scales. And again this is all theoretical performance, which says very little about real-world performance. 

I'm sorry I just can't agree that its 380 to 550 because even an HD4670 in a notebook can play low level games at 1080p and 60 fps. The Wii U does not. 

Super Smash Bros U runs at 1080p 60fps, and I'd say it is would qualify as your "low level" game. 

An HD 4670 can't even run Skyrim at 720p 60fps. 

https://www.youtube.com/watch?v=MmaSJACOCKU

1360 * 768 2x AA

30 fps exteriors 60fps interiors

https://www.youtube.com/watch?v=erVBCFcLArM

1280 * 720

4670 FPS: 10-40



sc94597 said:
Kami said:

I'm sorry I just can't agree that its 380 to 550 because even an HD4670 in a notebook can play low level games at 1080p and 60 fps. The Wii U does not. 

Super Smash Bros U runs at 1080p 60fps, and I'd say it is would qualify as your "low level" game. 

An HD 4670 can't even run Skyrim at 720p 60fps. 

https://www.youtube.com/watch?v=MmaSJACOCKU

1360 * 768 2x AA

30 fps exteriors 60fps interiors

https://www.youtube.com/watch?v=erVBCFcLArM

1280 * 720

4670 FPS: 10-40

Smash is very fun and a good game but it's not a demanding game at all. MK8 and Super SMash are very simple games and don't take much to run them at 60 fps at all. Skyrim aslo isn't a low level game even at low settings and 720p it's still demanding especially for an athlon apu. Bayonetta 2 was suppose to be 1080p and 60 fps. What we got was a 720p game with an unlocked framerate and that game isn't demanding at all either. If the Wii U was 550 gigflops it could run its games at 1080p with 60fps. 550 gigaflops is more than enough to process 5 CUs in HD. But I highly doubt games like smash and MK8 even take up the Wii Us theorectical power. Wind Waker HD is most likely the limit for playing games in HD. 



Current Consoles: PS3, PS4, Wii U

PC Specs: i7-4770, GTX 560 Ti, 12GB 1600Mhz DDR3

Kami said:
sc94597 said:

Super Smash Bros U runs at 1080p 60fps, and I'd say it is would qualify as your "low level" game. 

An HD 4670 can't even run Skyrim at 720p 60fps. 

https://www.youtube.com/watch?v=MmaSJACOCKU

1360 * 768 2x AA

30 fps exteriors 60fps interiors

https://www.youtube.com/watch?v=erVBCFcLArM

1280 * 720

4670 FPS: 10-40

Smash is very fun and a good game but it's not a demanding game at all. MK8 and Super SMash are very simple games and don't take much to run them at 60 fps at all. Skyrim aslo isn't a low level game even at low settings and 720p it's still demanding especially for an athlon apu. Bayonetta 2 was suppose to be 1080p and 60 fps. What we got was a 720p game with an unlocked framerate and that game isn't demanding at all either. If the Wii U was 550 gigflops it could run its games at 1080p with 60fps. 550 gigaflops is more than enough to process 5 CUs in HD. But I highly doubt games like smash and MK8 even take up the Wii Us theorectical power. Wind Waker HD is most likely the limit for playing games in HD. 

So what's the "low-level" game that can run at 1080p 60fps on an HD4670 that looks better than Super Smash Bros U, has something comparable to eight controllable characters at a time, and there are no/few drops? It doesn't exist. I'm sure the Wii U can outperform the HD 4670 if Skyrim were ported. Xenoblade X has far more impressive assets than Skyrim and runs at a more consistent 30fps 720p than the HD 4670 can run Skyrim. They are comparable, with the Wii U having the advantage of closed-platform optimization, allowing it to reach that theoretical performance more easily. 



sc94597 said:
Kami said:

Smash is very fun and a good game but it's not a demanding game at all. MK8 and Super SMash are very simple games and don't take much to run them at 60 fps at all. Skyrim aslo isn't a low level game even at low settings and 720p it's still demanding especially for an athlon apu. Bayonetta 2 was suppose to be 1080p and 60 fps. What we got was a 720p game with an unlocked framerate and that game isn't demanding at all either. If the Wii U was 550 gigflops it could run its games at 1080p with 60fps. 550 gigaflops is more than enough to process 5 CUs in HD. But I highly doubt games like smash and MK8 even take up the Wii Us theorectical power. Wind Waker HD is most likely the limit for playing games in HD. 

So what's the "low-level" game that can run at 1080p 60fps on an HD4670 that looks better than Super Smash Bros U, has something comparable to eight controllable characters at a time, and there are no/few drops? It doesn't exist. I'm sure the Wii U can outperform the HD 4670 if Skyrim were ported. Xenoblade X has far more impressive assets than Skyrim and runs at a more consistent 30fps 720p than the HD 4670 can run Skyrim. They are comparable, with the Wii U having the advantage of closed-platform optimization, allowing it to reach that theoretical performance more easily. 

We haven't played Xenoblade X and being bigger doesn't mean it's more populated and such. Skyrim didn't need to be big because you either walked everywhere or fast traveled. The world of skyrim was full of villages, different regions, monuments, quest, caves etc. The first Xenoblade... ehhhh not so much it was mainly exploring from point a to point b. Smash isn't graphically impressive and it has no real time effects, physics or post processing affects, no AA or hyper simulated textures... In other words it's a very simple game so having 8 playing on one screen is easy. League of Legends runs really well on the HD4670, I have a friend with an athlon notebook and he runs the game on low at 60 fps all the time. 

If the Wii U GPU really was pushing 550 gigaflops then it would be than enough to render Wind Waker HD, Bayonetta 2, and evn Xenoblade X at 60 fps. The Wii U CPU could easily handle a GPU pushing around 700 gigaflops but that's the limit. If the Wii Us GPU was really more powerful than what people are claiming then we would see it. We haven't yet, multiplats perform terrible and the only HD games running at 60 fps are simple cartoon games.

With all of that said it's not a problem with the Wii U I'm happy with my purchase but I'm not gonna over estimate it. The Wii U is about as powerful as my phone in reality. 



Current Consoles: PS3, PS4, Wii U

PC Specs: i7-4770, GTX 560 Ti, 12GB 1600Mhz DDR3

Around the Network

Kingdom Hearts 3 is far away, no chance.



Disappointing, given I don't like the Kingdom Hearts series at all.



 

Well i think i got the game. There is 1 game everything would fit.

The Crew

Think about it.
Ubisoft said: "Watchdogs is our last rated M hardcore game for wii U"
Ubisoft is the biggest Nintendo partner this generation.
Ubisoft already sourced out the watchdogs wii u version (was developed in india) and released it long time after other versions.
Tantalus: "The game is not rated M or hardcore".
Its AAA
Its bigger as Deus EX and ME3
Its a Nextgen title
Its also avaibale for xbox360 (hardware is similar to wii u)

Anything that wouldnt fit?

Wlel i hope its not, the game is pretty bad.
But the words "not hardcore/mature" where used by ubisoft and tantalus....




Kami said:
sc94597 said:

So what's the "low-level" game that can run at 1080p 60fps on an HD4670 that looks better than Super Smash Bros U, has something comparable to eight controllable characters at a time, and there are no/few drops? It doesn't exist. I'm sure the Wii U can outperform the HD 4670 if Skyrim were ported. Xenoblade X has far more impressive assets than Skyrim and runs at a more consistent 30fps 720p than the HD 4670 can run Skyrim. They are comparable, with the Wii U having the advantage of closed-platform optimization, allowing it to reach that theoretical performance more easily. 

We haven't played Xenoblade X and being bigger doesn't mean it's more populated and such. Skyrim didn't need to be big because you either walked everywhere or fast traveled. The world of skyrim was full of villages, different regions, monuments, quest, caves etc. The first Xenoblade... ehhhh not so much it was mainly exploring from point a to point b. Smash isn't graphically impressive and it has no real time effects, physics or post processing affects, no AA or hyper simulated textures... In other words it's a very simple game so having 8 playing on one screen is easy. League of Legends runs really well on the HD4670, I have a friend with an athlon notebook and he runs the game on low at 60 fps all the time. 

If the Wii U GPU really was pushing 550 gigaflops then it would be than enough to render Wind Waker HD, Bayonetta 2, and evn Xenoblade X at 60 fps. The Wii U CPU could easily handle a GPU pushing around 700 gigaflops but that's the limit. If the Wii Us GPU was really more powerful than what people are claiming then we would see it. We haven't yet, multiplats perform terrible and the only HD games running at 60 fps are simple cartoon games.

With all of that said it's not a problem with the Wii U I'm happy with my purchase but I'm not gonna over estimate it. The Wii U is about as powerful as my phone in reality. 

Who said anything about bigger? Xenoblade X obviously has higher resolution textures, larger animated models with plenty more polygons than Skyrim's Dragons or Mammoths, very dense forests, and similar texture quality when it comes to character models. You said low-level game by the way. I gave you smash, which is more impressive than League of Legends which also lacks pretty muchall of those things you mentioned, and has low polygon characters and lower resolution textures than Smash. Additionally, it drops to around 50 fps consistently on an HD 4670. 

Also, the limiting factor for the Wii U in terms of frame-rate is its CPU not its GPU. If it had a CPU that didn't bottleneck the system it would run Xenoblade X at 60 fps, and Windwaker HD would likely remain at 30 fps, even with a better CPU, because the original played at 30fps, and often you can get glitches by increasing frame-rate (see Dark Souls PC version.) Bayonetta 2 already runs at 60 fps (with drops.) An HD 4670 would likely see similar performance. A 4670 only runs DMC4 at 40 fps 1080p, 56 fps 800p, a game which is much uglier than Bayonetta 2 with similar assets. 

The rest of your post is pulling bullshit out of your ass, sorry. Where are you getting all of these conclusions from? 



rolltide101x said:
Materia-Blade said:

I'm not talking about artstyle either. also, check the edit on my last post.

Games like 3d world, DK TF, MK 8, Zelda U, Xenoblade and Bayonetta 2 (this one in particullar can be directly compared to it's ps360 predecessor and crushes it) show my point.

I was not impressed by any of those games (from a graphics standpoint) but granted I have not played Xenoblade or Bayo2.

 

Nintendo is amazing at getting the most out of hardware but the Wii U is closer to the PS3/360 than the PS4/One. If a game is really gpu intensive the Wii U simply could not handle it without stripping it down to an insane point. KH3 on Wii U is possible but not likely, if they do it it will be heavily stripped down

It may be slightly o moderately downgraded but not heavily.