By using this site, you agree to our Privacy Policy and our Terms of Use. Close
sc94597 said:
Kami said:

Smash is very fun and a good game but it's not a demanding game at all. MK8 and Super SMash are very simple games and don't take much to run them at 60 fps at all. Skyrim aslo isn't a low level game even at low settings and 720p it's still demanding especially for an athlon apu. Bayonetta 2 was suppose to be 1080p and 60 fps. What we got was a 720p game with an unlocked framerate and that game isn't demanding at all either. If the Wii U was 550 gigflops it could run its games at 1080p with 60fps. 550 gigaflops is more than enough to process 5 CUs in HD. But I highly doubt games like smash and MK8 even take up the Wii Us theorectical power. Wind Waker HD is most likely the limit for playing games in HD. 

So what's the "low-level" game that can run at 1080p 60fps on an HD4670 that looks better than Super Smash Bros U, has something comparable to eight controllable characters at a time, and there are no/few drops? It doesn't exist. I'm sure the Wii U can outperform the HD 4670 if Skyrim were ported. Xenoblade X has far more impressive assets than Skyrim and runs at a more consistent 30fps 720p than the HD 4670 can run Skyrim. They are comparable, with the Wii U having the advantage of closed-platform optimization, allowing it to reach that theoretical performance more easily. 

We haven't played Xenoblade X and being bigger doesn't mean it's more populated and such. Skyrim didn't need to be big because you either walked everywhere or fast traveled. The world of skyrim was full of villages, different regions, monuments, quest, caves etc. The first Xenoblade... ehhhh not so much it was mainly exploring from point a to point b. Smash isn't graphically impressive and it has no real time effects, physics or post processing affects, no AA or hyper simulated textures... In other words it's a very simple game so having 8 playing on one screen is easy. League of Legends runs really well on the HD4670, I have a friend with an athlon notebook and he runs the game on low at 60 fps all the time. 

If the Wii U GPU really was pushing 550 gigaflops then it would be than enough to render Wind Waker HD, Bayonetta 2, and evn Xenoblade X at 60 fps. The Wii U CPU could easily handle a GPU pushing around 700 gigaflops but that's the limit. If the Wii Us GPU was really more powerful than what people are claiming then we would see it. We haven't yet, multiplats perform terrible and the only HD games running at 60 fps are simple cartoon games.

With all of that said it's not a problem with the Wii U I'm happy with my purchase but I'm not gonna over estimate it. The Wii U is about as powerful as my phone in reality. 



Current Consoles: PS3, PS4, Wii U

PC Specs: i7-4770, GTX 560 Ti, 12GB 1600Mhz DDR3