By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Dragon Age: Inquisition has restored my faith in gaming

Paatar said:
It looks good and I hope to play it someday. But I think Xenoblade Chronicles X will restore your faith even more.




Around the Network
Mystro-Sama said:
Paatar said:
It looks good and I hope to play it someday. But I think Xenoblade Chronicles X will restore your faith even more.


https://www.youtube.com/watch?v=FatqK70ONd8#t=27

 

Enjoy



[Switch Friend code: 3909-3991-4970]

[Xbox Live: JissuWolfe]

[PSN: Jissu]

Paatar said:
Mystro-Sama said:


https://www.youtube.com/watch?v=FatqK70ONd8#t=27

 

Enjoy

The swimming looks amazing! :O



Mystro-Sama said:
Paatar said:

https://www.youtube.com/watch?v=FatqK70ONd8#t=27

 

Enjoy

The swimming looks amazing! :O


Everything looks amazing



[Switch Friend code: 3909-3991-4970]

[Xbox Live: JissuWolfe]

[PSN: Jissu]

starcraft said:
vivster said:

It's definitely a well polished game with lots of content. At the start you will be overwhelmed by the apparent content but from the middle on you start to see the whole picture and then it just feels like something is missing.

I honestly was disappointed that it was actually a lot shorter than I anticipated. When there were the first previews talking about 200h worth of content I was hyped. But in the end not only was a lot of the content quite arbitrary and just felt like it was there to fill the game. Much like an Ubisoft game. But in the end it was quite short actually. I clocked in less than 100h. And I did like 99% of all the quests until I was painfully overpowered.

It was fun for a bit, then it was a grind and then it left me disappointed when I finished it. It doesn't even have much replay value for me anymore since I got my fill from all the classes during the game.

We have very different ideas of what the word 'short' means lol.

I had an amazing time with it - but I agree I wound up painfully overpowered by the end.

Well it is considerably shorter than the lie they told pre release. I probably wouldn't call it short if it wasn't for that statement that got my hopes up for nothing.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Around the Network
Augen said:
(PC) I loved the original (Origins) and poured over 100 hours in beating 6 times.

(PC) I found DA2 to be a major disappointment, but it was okay. 

(PS4) Inquisition I had really high hopes for. Ten hours in and I am struggling to play this game.  I want so bad to like it because I already care about the world from origins. Thus far my main emotion is utter boredom.  Who thought replacing quick travel to locations with walking, fetch quests, walking, kill few enemies, walking and more walking was a good idea. It is monotonous and feels more like why I don't play MMOs.

I am trying, because I want so badly to enjoy it. I'll keep try, but if I get 20-30 hours in and this is all it is I think I'm done with the series I once adored.

This is one of the biggest flaws in DA:I. It's just jammed with side missions that add little to nothing to the story. DA was a different experience from MMOs and Skyrim but they took a lot of inspiration them so their interpretation of the open world gameplay is quite weird when the main Story quests progress in a semi-linear space. Exploring and doing side quests might give you some rewards, but the equipment is bad and there's no worthy story behind any of them.

My advice is to be selective with your missions, and do companion quests as the only secondary objective from the main quests, while ignoring other side quests for the most part. This way you'll get approval points quicker (I'm using this term very Loosely here) and you'll get more conversation cutscenes so they're just more rewarding. It might be tempting to explore more of the map and do those side quests that accumulate in your quest tab, but they're boring and go on for hours and only give you money and experience when you can get great equipment from crafting. It's also important to make your own weapons and armor because they're better than any of the loot, otherwise you need to grind experience we both established that it's not fun. You might miss a lot of perks this way but this game is a completionists nightmare.

DA:I is a great game and trust me that you'll enjoy it, but I would honestly describe it as a fun game that wastes my time. It could have easily been 40 hours or less if they made better design choices.



.- -... -.-. -..

VXIII said:

I honestly found the battle system lacking depth. It doesn't evolve, no need to adapt to different kind of enemies, no need for planning. The best thing to do is always using the strongest ability available. + Magic barrier. The levelling up progress was over simplified as well.
Even when it comes to the story. it is fragmented, accessible only through war table, which kills the sense of progress and having a true deep adventure.

It does have a big world, nice variety in environments, and good quantity of activities.


I found on Nightmare that I had to change my strategy based on 5he type.of enemy? Are you playing on easy or normal?



End of 2009 Predictions (Set, January 1st 2009)

Wii- 72 million   3rd Year Peak, better slate of releases

360- 37 million   Should trend down slightly after 3rd year peak

PS3- 29 million  Sales should pick up next year, 3rd year peak and price cut

PieToast said:

This is one of the biggest flaws in DA:I. It's just jammed with side missions that add little to nothing to the story. DA was a different experience from MMOs and Skyrim but they took a lot of inspiration them so their interpretation of the open world gameplay is quite weird when the main Story quests progress in a semi-linear space. Exploring and doing side quests might give you some rewards, but the equipment is bad and there's no worthy story behind any of them.

My advice is to be selective with your missions, and do companion quests as the only secondary objective from the main quests, while ignoring other side quests for the most part. This way you'll get approval points quicker (I'm using this term very Loosely here) and you'll get more conversation cutscenes so they're just more rewarding. It might be tempting to explore more of the map and do those side quests that accumulate in your quest tab, but they're boring and go on for hours and only give you money and experience when you can get great equipment from crafting. It's also important to make your own weapons and armor because they're better than any of the loot, otherwise you need to grind experience we both established that it's not fun. You might miss a lot of perks this way but this game is a completionists nightmare.

DA:I is a great game and trust me that you'll enjoy it, but I would honestly describe it as a fun game that wastes my time. It could have easily been 40 hours or less if they made better design choices.

I am hopeful once the story gets going be better.  I just don't gett he logic some put in "Big open world! Wow!" when I look at it as "Bunch of faffing about until I get to do stuff I want to".  Origins was perfect to select place of interest and I was there, all this "fluff" so to speak adds no value to me and actually detracts from the game.



bigjon said:
VXIII said:

I honestly found the battle system lacking depth. It doesn't evolve, no need to adapt to different kind of enemies, no need for planning. The best thing to do is always using the strongest ability available. + Magic barrier. The levelling up progress was over simplified as well.
Even when it comes to the story. it is fragmented, accessible only through war table, which kills the sense of progress and having a true deep adventure.

It does have a big world, nice variety in environments, and good quantity of activities.


I found on Nightmare that I had to change my strategy based on 5he type.of enemy? Are you playing on easy or normal?


And did he even use detonators and combos?



Augen said:

I am hopeful once the story gets going be better.  I just don't gett he logic some put in "Big open world! Wow!" when I look at it as "Bunch of faffing about until I get to do stuff I want to".  Origins was perfect to select place of interest and I was there, all this "fluff" so to speak adds no value to me and actually detracts from the game.

It's an interesting concept to adopt the MMO style into an offline game. But the sense of progression in single player games usually comes from the story while in MMOs it's from leveling up and faffing about in an almost infinite number of quests that are designed to keep the player playing. It's really jarring to me I that I could, by choice, play for 10 hours without any progress in the story while I can do the companion side quests along with a few other side quests instead for the same rewards. 

Just don't give in into temptation, be selective and trust me when I say It has the best characters Bioware ever written.



.- -... -.-. -..