By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - $60 Games are getting smaller while getting more and more DLC.....

So here is a trend that I need to die in a firey car crash, games are losing all sense of longevity and instead rely on cheap parlor tricks to net you before you realize you just bought air.

Pre 2000s- Games like FFVII are everywhere, filled to the brim with content for a standard price (I think it was $40 then) You had your story which was about 40 hrs, your side stories, another 20, your distractions and unlockables, an extra 20hrs give or take your dedication. We had games like Crash bandicoot which offered levels upon levels of challenge and just when you thought you beat the game.........BAM unlocked a whole new area to play, probably put in about 80hrs in to this game too.

Now- Lucky to get anything outside of the bare minimum for what is now $20 more standardly. Then Developers have the audacity to still have their hand out for even more money vie DLC which was suppose to act as Expansion packs not micro transaction penny penching.

Who is Getting it WRONG!!!

Titanfall is only online which I always think is a lesser package because my enjoyment on it is dependant upon other people choosing to play the same game at the same time as me.....hate this practice. It is also why I could not do games like Warhawk.

Ryse and The Order, spent half a decade on creating Technologic Porn which sums up to about 6hr campaigns with no multiplayer(not Ryse), distractions, or anything to draw out longevity.

Evolve, which is basically a game you paid to play but get charged like its a F2P.

 

Who is Getting it RIGHT!!!!

Skyrim, full package of hours and hours of content to play in. And when the DLC hit.....it was actually EXPANSIVE and not content withheld simply to gimp original package.

TLOU- a exemplary game of our time. It has a 15hr main story that is loaded with replay value to take in missed interactions, collectibles, etc. AND has multiplayer.

GTAV- 3 campaigns really, a sandbox of attractions, multiplayer, and DLC to keep you coming back.

 

Not every game has to be open world but can we at least get a complete package anymore??? I guess we have just become really spoiled by games lasting more than.... idk 20hrs from yesteryear, now Graphics has caused many games to sacrifice substance for flare.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

Around the Network

Mmm, I don't know. I can think of plenty 50 dollar games full of content whose DLC is expansive, not erased content. Sure, this trend is noticeable now, but I'd say it is still on the minority.



It's silly to compare them. For example I played Skyrim for over 100 hours on PS3 and got the platinum. And I still spent almost five times as much time on Titanfall. I'm already at 40 hours or so with Evolve, more than I got out of GTA V, and probably right at what I have spent with Last of Us.

Games like Evolve and Titanfall are the complete package. It just might not be a package that appeals to you :)



FF7 was an jrpg and way below of games like resident evil graphics-wise since that was action adventure. Resident evil would be a better comparison to these titles. And yes there are still good games that have a long campaign.

Games like alien isolation and the evil within i needed 20-25 hours to finish these games on normal difficulty and both games have aditional DLC which imo its worth it for the evil within.



... I just bought Monster Hunter 4 Ultimate. $40 for 1000+ hours, seems like Japans most hated still know how its done =P



Around the Network
Wright said:

Mmm, I don't know. I can think of plenty 50 dollar games full of content whose DLC is expansive, not erased content. Sure, this trend is noticeable now, but I'd say it is still on the minority.

I always find it funny that slightly old/dated package deals feel the need to be discounted to $40 while these "full" games are a total rip off. TLOU remastered, Sleeping Dog Definitive, Bound by Flames would be way worth $60 to me than Evolve is. Back when Persona 3 and 4 came out they were also at this budget price........more content then I had seen in any RPG in entire PS2 era. 

It seems budget price is more so scaled by budget values (as in graphics and what is hip right now) and less on actual content supplied.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

ktay95 said:
... I just bought Monster Hunter 4 Ultimate. $40 for 1000+ hours, seems like Japans most hated still know how its done =P


I am beginning to feel like Japan is the only country that knows the true value of the dollar when it comes to games :P

Portable games are usually well worth their weight in gold, more so than console games.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

Let's not act like all games are short, because they arent. Go play Far Cry and Dragon Age that just came out recently. Even cinematic experiences like Tomb Raider and Uncharted on average is about 10 hours

Games are also a lot more technical now.  And as always, some games will be short, and others will be long.  You just need to find out if it is worth it.




       

forevercloud3000 said:

Pre 2000s- Games like FFVII are everywhere, filled to the brim with content for a standard price (I think it was $40 then) You had your story which was about 40 hrs, your side stories, another 20, your distractions and unlockables, an extra 20hrs give or take your dedication. We had games like Crash bandicoot which offered levels upon levels of challenge and just when you thought you beat the game.........BAM unlocked a whole new area to play, probably put in about 80hrs in to this game too.

You're remembering a few Pre 2000s games that were lengthy, but you're forgetting that there were plenty of games, especially in the NES and SNES era, that could be finished in an hour or two. And these games were expensive too, some of them costing $70+ in 1990. That would be like spending $120 today for a single game.



forevercloud3000 said:

So here is a trend that I need to die in a firey car crash, games are losing all sense of longevity and instead rely on cheap parlor tricks to net you before you realize you just bought air.

Pre 2000s- Games like FFVII are everywhere, filled to the brim with content for a standard price (I think it was $40 then) You had your story which was about 40 hrs, your side stories, another 20, your distractions and unlockables, an extra 20hrs give or take your dedication. We had games like Crash bandicoot which offered levels upon levels of challenge and just when you thought you beat the game.........BAM unlocked a whole new area to play, probably put in about 80hrs in to this game too.

Now- Lucky to get anything outside of the bare minimum for what is now $20 more standardly. Then Developers have the audacity to still have their hand out for even more money vie DLC which was suppose to act as Expansion packs not micro transaction penny penching.

Who is Getting it WRONG!!!

Titanfall is only online which I always think is a lesser package because my enjoyment on it is dependant upon other people choosing to play the same game at the same time as me.....hate this practice. It is also why I could not do games like Warhawk.

Ryse and The Order, spent half a decade on creating Technologic Porn which sums up to about 6hr campaigns with no multiplayer(not Ryse), distractions, or anything to draw out longevity.

Evolve, which is basically a game you paid to play but get charged like its a F2P.

 

Who is Getting it RIGHT!!!!

Skyrim, full package of hours and hours of content to play in. And when the DLC hit.....it was actually EXPANSIVE and not content withheld simply to gimp original package.

TLOU- a exemplary game of our time. It has a 15hr main story that is loaded with replay value to take in missed interactions, collectibles, etc. AND has multiplayer.

GTAV- 3 campaigns really, a sandbox of attractions, multiplayer, and DLC to keep you coming back.

 

Not every game has to be open world but can we at least get a complete package anymore??? I guess we have just become really spoiled by games lasting more than.... idk 20hrs from yesteryear, now Graphics has caused many games to sacrifice substance for flare.

Talking about DLC and complete games.

Ignoring Nintendo.   WHAAT?