vivster said:
sc94597 said:
vivster said: So that map confirms my suspicion. It's not more open world than the original was. Well at least it's more open world than DAI. |
How does it confirm your suspicions? What in the map tells you it will have loading screens and artificial barriers? All of the barriers look geographic to me. In the real world continents tend to be separated by oceans and if they do connect it is by an isthmus or a mountain range creates a barrier. That is what we see here.
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Multiple clearly defined areas all with a single chocke point(or more if they are connected with more areas). All areas are marked with mountains as barriers meaning you will not be able to access them through any other point as the clearly marked choke points. I'm assuming the black void is water and even if it is technically possible to travel to other areas via water, there won't be much to do on the water and I doubt it is intended.
That is not an open world as I define it. It's a random collection of seperate areas that are connected i.e. the exact same thing XC did.
Of course you could pretend that I'm just being ignorant and that this particular game will make everything different. But as someone who has played a lot of open world games and a lot of pseudo open world games it's very easy to see in which category that map falls.
I'm not saying that the game will be bad or that open world is the pinnacle of game creation. All I'm saying is that I was right from the beginning about XCX being open world to be an overstatement.
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So are parts of the real world not open world? There is only one way I can get to South America by land (from North America.) It is through a choke point called the Isthmus of Panama. Or I can traverse by sea, or I can fly. All of which I can *likely* do in the game as well. You have no reason to believe, based on the map, that the mechs can't fly over the water (reaching the other continents in other ways than through the isthmus or mountain pass.) This is something that you couldn't do in Xenoblade Chronicles, which invalidates your claim "it is not more open-world than the original was." From what we can see on the map, there is at least one separation (the two north continents and three southern continents) that isn't land-based. I'm assuming that implies that flying is required to get to these continents, and seeing how flying works in the trailer, it isn't based on some linear path of point A to point B.
Anyway, what makes a game "open-world" rather than "linear" has just as much to do with the order in which tasks can be completed. You can't gather this from a map.