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Forums - Nintendo - Absorbing Wii U architecture?

zorg1000 said:

At an investor meeting last year, Iwata said this:

"In this perspective, while we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems."

What exactly does he mean by "absorb" Wii U architecture and how does one do that without using the same architecture as Wii U?

Look more they are planning to do something similar like the FAT- PS3, having 2 cpu in one console for 100% backward compatibility.



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What is power PC?



Marcusius said:
zorg1000 said:

At an investor meeting last year, Iwata said this:

"In this perspective, while we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems."

What exactly does he mean by "absorb" Wii U architecture and how does one do that without using the same architecture as Wii U?

Look more they are planning to do something similar like the FAT- PS3, having 2 cpu in one console for 100% backward compatibility.


That would be too expensive, I guess. They could of course make the 3-cores be a part of the system to serve for helping the system in special tasks. That would mean the GPU is fully backwards compatible and the memory architecture is fast enough to "emulate" the esram used in WiiU. 



spemanig said:
zorg1000 said:

5 responses already and none have even attempted to answer the question lol


Oh, they all answered the question. They just don't like the answer, lol.

I'm not sure if my question is clear in the op, they said it won't be the same architecture as Wii U, just that it will absorb it, what does that mean?



When the herd loses its way, the shepard must kill the bull that leads them astray.

POE said:
What is power PC?


Not "power PC" but powerpc, abbreviated ppc. A CPU architecture, used in PS360, Gamecube and Wii(U). An architecture like x86, MIPS, Sparc, PA-Risc, ARM...



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Absorb? Meaning it will have  backward compatibility and whatever works on the Wii U will work on the new system. Isn't it obvious? I think the new system will work with the new 3ds or a handheld that you can walk away with instead of the gamepad. There are hundreds of possibilities, due to the fact that the 3ds has 2 screens, as does the Wii U.



Enough power to emulate the Wii U! I kid..I kid.

Honestly I don't know. If they go PPC again I'll facepalm.



Teeqoz said:
Enough power to emulate the Wii U! I kid..I kid.

Honestly I don't know. If they go PPC again I'll facepalm.


They most probably won't. Reasons for this were already given in this thread: http://gamrconnect.vgchartz.com/thread.php?id=197482

I said it before, I can only see them putting the 3-core-chip into a new system as a "secondary" cpu and the main system can operate in a "compatibility" mode.



Probably means using an AMD mobile GPU that shares some/many architectural similarities to the Wii U GPU.

It's not really that dissimilar to the Nvidia Tegra K1 chip ... that chip is basically a tablet/smartphone-ized version of their higher end Kepler GPUs.

Likely as well the "Fusion" dev kits, design architecture, software kits, etc. will possibly make it very streamlined/easy to port Wii U engines.

So they'll be able to port games like DKC: TF, Pikmin 3, or even say the upcoming Zelda game with minimal fuss I suspect.

That's their end goal so their developers can jump in to development on their Fusion platform easily, because it will be very similar to designing for the Wii U and they'll also be able to port games fairly easily too. I think that's what they're going for.

It will also could make up for some of their disappointing Wii U software sales, they'll be able to repackage and resell a lot of these perfectly good games that most people have not played next time out. Not enough people playing things like DKC:TF or Bayo 2 or Pikmin 3, and something like Splatoon and Xenoblade X could easily have the same fate.

Re-release them on the next handheld/home fusion platform and if that hits 50-70 million LTD, you can double dip your sales on a lot of these games.



I think he meant they will make use of what they did right with the Wii U architecture, like the low power consumption.