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Probably means using an AMD mobile GPU that shares some/many architectural similarities to the Wii U GPU.

It's not really that dissimilar to the Nvidia Tegra K1 chip ... that chip is basically a tablet/smartphone-ized version of their higher end Kepler GPUs.

Likely as well the "Fusion" dev kits, design architecture, software kits, etc. will possibly make it very streamlined/easy to port Wii U engines.

So they'll be able to port games like DKC: TF, Pikmin 3, or even say the upcoming Zelda game with minimal fuss I suspect.

That's their end goal so their developers can jump in to development on their Fusion platform easily, because it will be very similar to designing for the Wii U and they'll also be able to port games fairly easily too. I think that's what they're going for.

It will also could make up for some of their disappointing Wii U software sales, they'll be able to repackage and resell a lot of these perfectly good games that most people have not played next time out. Not enough people playing things like DKC:TF or Bayo 2 or Pikmin 3, and something like Splatoon and Xenoblade X could easily have the same fate.

Re-release them on the next handheld/home fusion platform and if that hits 50-70 million LTD, you can double dip your sales on a lot of these games.