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Forums - Gaming - Sony and Microsoft are spoiling Third Parties to much.

 

Do you agree with me?

Nope. 65 28.14%
 
Yes. 134 58.01%
 
See results. 32 13.85%
 
Total:231
Intrinsic said:
Game_God said:


They are so easy to do, that few can match them @ doing games on their standart of quality. Games are more than technique & polygons, I understand that lots of gamers wronlgy use that metric to judge if a game is good or not nowadays.

Here is a game made by Intelligent Systems that is going to release this year, a game "easy" to make by your metric... have your heard of Tetris???

I tried, I even emphasized the bolded point just to avoid mindless arguments like these yet you still somehow missed the point. You need to take off those Nintendo goggles and stop taking everything said against nintendo as an attack on them and your way of life. 

The reason a game like tetris was broken on the PS4 actually exactly explains one of the things  devs have to deal with with the PS4/XB1 that they don't have to deal with on a Nintendo console. Please use your head for a second and not your heart, games on the PS4/XB1 are generally way more complicated than games on Nintendo. and I'm not talking about polygons here. 

I forgot to include the link of the game from Intelligent Systems I was talking about :s not very "intelligent"... sorry

https://www.youtube.com/watch?v=DbrJHX4vufs



https://www.youtube.com/watch?v=n29CicBxZuw

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It's not Sony or MS's responsibility (or Nintendo's for that matter) to stop a developer or publisher releasing a buggy game. As long as it doesn't mess with others system features, all three will usually pass through any crap they're given.

I don't think it's too much of an issue though. The number of games released every year that run fine is several times more than those that are broken (and even many of those "broken" titles, like ACU, are usually still playable. They just don't meet the standards you'd expect). I'd say things are actually pretty good right now, given the complexity of many PS4/X1 titles and the lack of harsh quality control from any of the major manufacturers.

If people really want it to become an absolute non-issue, they need to stop buying titles day one. It's not hard to wait a couple of days and see if it meets your standards.



They do test games for crashes & non-conformance & stuff, but if the publisher is OK with the game having slow framerate sometimes, or having a ton of DLC that's up to them.

Having said that, in the case of AC:U it was Microsoft's big bundle which HAD to be released in time for the holidays so MS would fast track it no matter what, and then if Sony tried to block it then they would not be able to release on the same day. This kind of tension will get games released even if they are broken.

Lucky Nintendo doesn't have that problem as they have no 3rd party or, the 3rd party has no problem delaying their games on Wii U.



My 8th gen collection

Game_God said:
S.T.A.G.E. said:


Back in the day when Nintendo created a boom in the industry they put a key lock system into the systems to prevent third parties from making games for competitors and control their licenses. Third parties lived in fear of screwing the pooch with Nintendo because they had them under a vice grip. The only reason people didnt bitch at Nintendo was because of their marketshare. Its because of them why Sega was forced to make so much first party just to survive. Any competition would be starved of games because Nintendo did what they did. It wasnt until the Playstation came around that Nintendo's curse was lifted from the industry. Nintendo was sued for breaking the anti-trust laws of America because Atari thought they were creating a monopoly and Nintendo was not to be monopolizing the industry but the judge saw that Nintendo should let go of their vice grip with their licensing and keylock over third parties which allowed third parties to go to their platform of choice.

There is more about Nintendo, but i'll just leave it at this.


I'm well aware of the iron fist policies that Nintendo used back in the day, they were even more ruthless with retail. While I can see that some of their pratices were abusive, you can't argue that the output of quality games was great & that the consumer was more respected than nowadays, where we are treated as beta testers, lied to, micro-transaction dry milked by broken sequel games on release, on top of that we have to pay $300 extra to play these games on-line for a period of 6 years.

Nintendo was ruthless with 3rd parties so that we could enjoy great products, Sony/MS let 3rd parties do whatever & we the consumers pay for the consequences, worse they are steeping up 3rd parties mal-practices: Sony DriveClub & MS Halo: Master Chief Collection comes to mind...


Do customers need Nintendo or anyone else dictating what they can buy??? The games is out there and the customer decides what to buy.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

The_Sony_Girl1 said:

I know they rely on third parties to sell consoles, but why did they approve of broken games like Assassins Creed Unity get released? Do they beta test the games before release, or do they just let games get released?

I hate getting broken games, but I really think this issue is a bit overblown to be honest. I had no issues with broken games last year up until fall, at which point a few games were either unwittingly released with nonfunctional netcode (DriveClub, MCC) or rushed out the door to make Black Friday bundles (Unity & LBP3). The latter is unacceptable, but I'm willing to believe neither Sony or MS would have released DC and MCC in their initial state had they known online would be so bad. They each get that one free pass, though - any more and they deserve all the tomatoes thrown their way. At least all the games I listed had a campaign that could be finished and weren't glorified coasters.

The only broken games I don't have an explanation for is Sonic Boom and PS4 Tetris. Money? Lack of care? Who knows.



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Game_God said:


I'm well aware of the iron fist policies that Nintendo used back in the day, they were even more ruthless with retail. While I can see that some of their pratices were abusive, you can't argue that the output of quality games was great & that the consumer was more respected than nowadays, where we are treated as beta testers, lied to, micro-transaction dry milked by broken sequel games on release, on top of that we have to pay $300 extra to play these games on-line for a period of 6 years.

Nintendo was ruthless with 3rd parties so that we could enjoy great products, Sony/MS let 3rd parties do whatever & we the consumers pay for the consequences, worse they are steeping up 3rd parties mal-practices: Sony DriveClub & MS Halo: Master Chief Collection comes to mind...

For someone that seems to love Nintendo so much, you have no idea what you are talking about. Or at least a very twisted interpretation of what was really going on back then. 

If you honestly think anything good came out of nintendos draconian policies back then, then I'm truly sorry for you. Especially if you think they were doing all that primarily cause they were looking out for consumers. 



Intrinsic said:
Game_God said:


They are so easy to do, that few can match them @ doing games on their standart of quality. Games are more than technique & polygons, I understand that lots of gamers wronlgy use that metric to judge if a game is good or not nowadays.

Here is a game made by Intelligent Systems that is going to release this year, a game "easy" to make by your metric... have your heard of Tetris???

I tried, I even emphasized the bolded point just to avoid mindless arguments like these yet you still somehow missed the point. You need to take off those Nintendo goggles and stop taking everything said against nintendo as an attack on them and your way of life. 

The reason a game like tetris was broken on the PS4 actually exactly explains one of the things  devs have to deal with with the PS4/XB1 that they don't have to deal with on a Nintendo console. Please use your head for a second and not your heart, games on the PS4/XB1 are generally way more complicated than games on Nintendo. and I'm not talking about polygons here. 


They may have more intricated stories, more complex graphics or physics, but otherwhise they are the same thing. I agree that a game with more technical complexity is more prone to having bugs, but that's not an excuse to release broken messes like we see more & more often. They should finish the games before releasing them. If they don't have the skills to do such games, maybe they should plan better & stop trying to bite more than they can chew then!

There is no buts or ifs to treat the gamers we are like this, I am not an open mouthed stupid wallet!!!



https://www.youtube.com/watch?v=n29CicBxZuw

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pokoko said:

What on earth are you talking about?  Are you just making stuff up?  


Like what? Be more specific please.



https://www.youtube.com/watch?v=n29CicBxZuw

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Considering that they get a healthy cake of the profits for the games I doubt there is much motivation to check the games. Do you think any of the 2 can afford to deny a AAA game when the other doesn't?



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

S.T.A.G.E. said:
Game_God said:


I'm well aware of the iron fist policies that Nintendo used back in the day, they were even more ruthless with retail. While I can see that some of their pratices were abusive, you can't argue that the output of quality games was great & that the consumer was more respected than nowadays, where we are treated as beta testers, lied to, micro-transaction dry milked by broken sequel games on release, on top of that we have to pay $300 extra to play these games on-line for a period of 6 years.

Nintendo was ruthless with 3rd parties so that we could enjoy great products, Sony/MS let 3rd parties whatever & we the consumers pay for the consequences, worse they are steeping up 3rd parties mal-practices!


There is no evidence to support this quality of games that Nintendo is "responsible" for. Nintendo did not want competition, that was all. It wasnt about the quality. Nintendo basically told them if you want to thrive here is our licensing contract and you will not have room to breathe (thats all). There were plenty of crappy games keylocked on the Nintendo platform. 

I guess Nintendo wanted quality on the Nintendo Wii as well, correct? No. It had the largest shovelware library of all time for a console that had the majority of the marketshare in the last generation.

I agree with that, shovelware indeed, i'm glad it was not Nintendo doing such dirty work but shameless 3rd party money grabbers.

What do you want, with the iron fist policies gone, the good & the bad, there is no more quality control of 3rd parties!



https://www.youtube.com/watch?v=n29CicBxZuw

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