By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Nintendo on why Pokemon won't be coming to home console

curl-6 said:
ktay95 said:
Real reason, money > innovation

If they really wanted moola, they'd do both, handheld and console, like Smash Bros 4.

Or just do a Pokemon MMORPG on console. That shit would print money.


Or burn everything every dollar that Gamefreak has. MMOs are expensive and I doubt that they want to take such a huge risk.




Around the Network
AgentZorn said:
curl-6 said:

If they really wanted moola, they'd do both, handheld and console, like Smash Bros 4.

Or just do a Pokemon MMORPG on console. That shit would print money.


Or burn everything every dollar that Gamefreak has. MMOs are expensive and I doubt that they want to take such a huge risk.

MMOs can also be insanely profitable though.

But I don't think it'll happen, cos as you say, it's a risk, and modern Nintendo doesn't really go risks.



curl-6 said:
AgentZorn said:


Or burn everything every dollar that Gamefreak has. MMOs are expensive and I doubt that they want to take such a huge risk.

MMOs can also be insanely profitable though.

But I don't think it'll happen, cos as you say, it's a risk, and modern Nintendo doesn't really go risks.


Says modern Nintendo doesn't go for risk. *looks at Bayo2 then Bayo1 and Devil's Third :(



tbone51 said:
curl-6 said:

MMOs can also be insanely profitable though.

But I don't think it'll happen, cos as you say, it's a risk, and modern Nintendo doesn't really go risks.


Says modern Nintendo doesn't go for risk. *looks at Bayo2 then Bayo1 and Devil's Third :(

Those are risks, just mild risks; they play it safe with their established brands.



curl-6 said:
tbone51 said:


Says modern Nintendo doesn't go for risk. *looks at Bayo2 then Bayo1 and Devil's Third :(

Those are risks, just mild risks; they play it safe with their established brands.


Hyrule Warriors? Pokken Tournament? (if its a wiiu game which it will be)



Around the Network
tbone51 said:
curl-6 said:

Those are risks, just mild risks; they play it safe with their established brands.

Hyrule Warriors? Pokken Tournament? (if its a wiiu game which it will be)

Still as bold as a Pokemon MMORPG would be.

Truly risky Nintendo was when they bought us the Wiimote, the DS, etc.



curl-6 said:
tbone51 said:

Hyrule Warriors? Pokken Tournament? (if its a wiiu game which it will be)

Still as bold as a Pokemon MMORPG would be.

Truly risky Nintendo was when they bought us the Wiimote, the DS, etc.


How about the Gamepad and 3D screen? :)



spemanig said:
the_dengle said:

I hardly think making twice as many Pokemon games is the solution here. It's already practically annualized.

Also, think about what you're suggesting. Instead of developing one game, making some minor changes to it, and selling it as two versions, they'd be developing two entirely different games, effectively doubling their workload. Now take into consideration that one of those games would require HD assets and a huge 3D world and we are so, so far beyond merely doubling the workload. And the end result of this is that you might get some players to buy both games. That does not sound like an attractive proposition for a company who has posted a net loss the past three fiscal years.

GameFreak isn't big enough to churn out games like that. They'd have to become a bloated mess of a dev team to do this.


I'm not sure they'd need to continue annualizing if they did this. Instead, they could focus on a console-like release system where they take more time between releases. I don't care about their workload. I care about their product. I don't think they'd be posting that loss if the Wii U launched with a massive console Pokemon RPG. Quite the opposite.

Money doesn't just come out thin air. Think about it. You're asking them to spend 10x the money (probably this much if they want to make a good game) making an entirely different kind of Pokemon game on Nintendo home consoles, which are in not good shape right now and are dwindling in Japan. Furthermore, such products would require longer devlopment cycles, meaning they depend that much more on sales to pull a profit. Let's not mention what will happen to the handheld version (that is to assume such a thing still exists) when hardcore gamers flee to the version which is clearly superior.  How  would they be more profitable?

You're essentially asking them to make a move that would likely lose them A LOT of money, even when you take into consideration new and returning fans. While it's perfectly reasonable to ask companies to do things that may not clearly be the best from a business standpoint, it's completely unreasonable to ask them to make investments that will have severly diminished returns. 



the_dengle said:

Wikipedia's definition of an open world does include Xenoblade. As it says, the game does not have to be non-linear as a whole, it can have segmented non-linear bits which Xenoblade has in spades. I am not the person calling things whatever I want here.

You keep saying scale but all you mean is that you want the camera behind the player character rather than above them. That has nothing to do with the scale of the world.

It's not focused criticism. You have indicated multiple times that you believe many of Pokemon's design choices are inherently inferior to the alternatives -- you don't like turn-based battles, preferring real-time combat. You don't like random encounters, preferring visible encounters in the field. You don't like top-down perspectives, preferring behind-the-back perspectives. It's not even that you "prefer" these things, you group them directly into asking for a "better" game. You think that if you tell Game Freak you want Pokemon to be "better" they would understand that these are the things you want, but that's not the case. They are not better. They are different. In reality you are asking Game Freak to make a completely different game, not a better one. Furthermore, you assume that this would pay off big time -- it's exactly the same rhetoric we've been hearing from the MM fanbase for the past 3 years. Nintendo is stupid for not doing this, they'd make so much money, there are millions of us. No they weren't. No they won't. No there aren't. There are a few thousand of you congregating in the same areas of the internet, contributing to the echo chamber.

It wouldn't be humoring me. In light of all of these design choices you don't seem to like at all, I'm genuinely baffled as to why you have any attachment to this series.


Wrong. To say that that is all I want completely ignores why people enjoy open world games. The behind the back camera is nessecary to enjoy a map with Xenoblade's scale. Having a behind the back camera in Pokemon XY would make the game less enjoyable, because the map is built for an over the head view. Pokemon has just as many "segmented non-linear bits" as Xenoblade.

Stop putting words in my mouth and stop making things up. I don't dislike turn based battles just because I prefer real time combat. Random encounters are a flaw of any JRPG, including Pokemon. They aren't some unique design choice. They completely leave the ability to find the Pokemon you want to a random number generator, and harshly limits the believability and lived-in feel of any world. It turns what is supposed to be a vibrant ecosystem bursting with wildlife into a barren video game area with a random number generator for enemy encounters.

Saying that I just "don't like top down views" harshly oversimplifies the issue, and there is an issue. ALBW is one of the best Zelda games, period. A 2D, top down game. That doesn't mean that ALBW wouldn't have been better if it was made to sport a larger 3D world, which would nessesitate a behind the back 3D camera, because it would have. Difference is, Zelda is already making those kinds of games.

A top down view limits the scale of the world. It limits the detail. It limits the means of traversability. It limits the believability. It limits the explorability. And for absolutely no good reason other than technological constraints. Xenoblade Chronicles, the constant example, is a better game because it has all these things. Xenoblade Chronicles, if reformated to be a top down, 2D game, would be an objectively worse game because of all those things they'd need to limit because of it. Pokemon is, in essense, that top down, 2D Xenoblade. And unlike Zelda, it doesn't have a 3D, massively open world, nessicerily behind the back 3rd person equivilant to justify it's existance.

And yes, I group them with being a better game. They make a better game. There's a reason why nearly every single JRPG that started top down on a console has evolved to be 3D, "behind the back," games.

The MM fanbase was wrong if they ever thought a simple remake of an already niche game would somehow be supremely lucrative, just like any Pokemon fan who thinks that a new Pokemon Snap or Stadium game will make them a boat load of money.

Exponentially increasing and evolving (sorry) the scale of what is arguably the most powerful video game franchise in the world, next to Mario, is an entirely different beast though. The two examples are not even remotely comparable. MM fans are a whisper compared to the outright uproar that is the Pokemon fanbase that actually wants this, and especially the audience that would have no intrest in Pokemon otherwise.

The Pokemon games aren't "niche" games like MM is. Massively open world games aren't a "niche" concept. Pokemon may as well be Nintendo's GTA, only they're still stuck on GTA 2 and China Town Wars, when the majority of fans, and yes I did say the majority, would much rather be playing 3-5, especially now that it's finally technologically achievable.



curl-6 said:
AgentZorn said:


Or burn everything every dollar that Gamefreak has. MMOs are expensive and I doubt that they want to take such a huge risk.

MMOs can also be insanely profitable though.

But I don't think it'll happen, cos as you say, it's a risk, and modern Nintendo doesn't really go risks.

Do you want to pay a $15-20 sub fee with possible microtansactions and have the game go on for more than 5+ years? Masuda talked about those policies not being friendly to the broader Pokemon demogaphic.