WhiteEaglePL said:
Therefore, HD. |
Go into the Smash Bros. stage builder, turn on the grid, and try telling me that's HD. xP
WhiteEaglePL said:
Therefore, HD. |
EricFabian said:
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New 3DS + Wii U without gamepad bundle! Why isnt Nintendo doing this?! Second analog nub doesnt look ideal though.
Still think they should do it though. It would be a good case study for a future 2 in 1 system. It can only help sales.
sc94597 said:
PPI differences are the main cause of not being able to read the text (it is scaled to the point that it is blurry.) If I had - say - a 720p image (remember most WIi U games are rendered at 720p, not 1080p) on a 32" telvesion and a 100' television you'll notice the same blurry image that prevents you from reading the text. A 480p image on a Wii U gamepad is going to be less blurry than a 720p image on a 100 inch television.
Resolution isn't something special in itself. Pixel density is the important factor here. Now if your argument was that less could fit on the screen because of the difference in scaling (aspect ratio) between the resolutions of the screens, then yeah I'd accept that. But your argument was entirely about image quality. And duh, because the 480p 32" tv has a lower PPI than the 1080p tv. |
PPI is the clarity of the image based on the size of the screen. Yes a lower PPI means it'll be blurry and a higher PPI means the display will have clarity however that does not change the fact that if the image is scaled down too far the raw pixels or information that are vital for the font to be readable are missing.
You only have so many pixels to work with, PPI is irrelevent if you don't have enough pixels to get all the information across.
As you said earlier the gamepad has a resolution of 854 x 480 but the 3ds has a resolution of 400x240 (800x240 actually but that's just for displaying 3d.)
The PPI may make it look clear but it's still taking a 1080p image and shrinking it to 240p and you can't expect all the vital information to keep it ledgible to be retained.
Try taking a 1080p image from a game and shrinking it to 400x240, zoom in as far as you want you'll most likely not be able to read the font assuming it isn't of a large size.
Barkley said:
You only have so many pixels to work with, PPI is irrelevent if you don't have enough pixels to get all the information across. As you said earlier the gamepad has a resolution of 854 x 480 but the 3ds has a resolution of 400x240 (800x240 actually but that's just for displaying 3d.) The PPI may make it look clear but it's still taking a 1080p image and shrinking it to 240p and you can't expect all the vital information to keep it ledgible to be retained. Try taking a 1080p image from a game and shrinking it to 400x240, zoom in as far as you want you'll most likely not be able to read the font assuming it isn't of a large size. |
Sure, but I honestly don't believe enough will be lost that the text would be unreadable. Also the 3DS could output at 800 x 240 (each pixel is rectangular/half as wide not square so aspect-ratio is maintained) if Nintendo wants to, which in this case might be possible since the Wii U would be rendering the game and the games wouldn't support 3D. This would be very similar to how clear-type uses subpixels to make text clearer in windows.
I did exactly what you said by the way: from 1280 x 720 -> 426 x 240. I think the smaller screen size is more of an issue than the text clarity.


Honestly, it was hard for me to find games that relied on text for gameplay.
| sc94597 said: Sure, but I honestly don't believe enough will be lost that the text would be unreadable. Also the 3DS could output at 800 x 240 (each pixel is rectangular/half as wide not square so aspect-ratio is maintained) if Nintendo wants to, which in this case might be possible since the Wii U would be rendering the game and the games wouldn't support 3D. This would be very similar to how clear-type uses subpixels to make text clearer in windows. I did exactly what you said by the way: from 1280 x 720 -> 426 x 240. I think the smaller screen size is more of an issue than the text clarity.
Honestly, it was hard for me to find games that relied on text for gameplay. |
And even without the text, it's clear that those games are far too busy for the resolution you'd be squeezing them onto. Seriously, the bigger PS4 games don't translate well onto the Vita at all and that's no where near as big a resolution chasm as what you're wanting to bridge.
If ppi is so key, why do people opt for the 3DS XL?
MikeRox said:
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Are they? I don't see how Xenoblade Chronicles X will be more "busy" than Xenoblade Chronicles (which is being ported and was originally a 480p game), both have the same battle system. The screens I posted show perfectly playeable games. I doubt people would want to play every Wii U game on their 3DS though, anyway.
PS4 Game Pixel Count - 2,073,600 (1920*1080)
PS Vita Screen Resolution count - 522,240 (960*544)
Wii U Game Pixel Count - 921,600 (1280 x 720)
3DS Screen Resolution count - 192,000 (if 800 x 240 resolution)
PS4/Vita = 3.97 , Wii U/3DS = 4.8
I don't see your point about the ppi either. A lot of people don't buy the XL precisely for that reason. It is mentioned in every review of the 3DS XL. And one of the reasons why the new 3DS was a dissapointment was because they didn't increase the PPI (for smaller 3DS it decreased.) But the 3DS games are designed for the low ppi in the first place, so people care much less about it.