Barkley said:
You only have so many pixels to work with, PPI is irrelevent if you don't have enough pixels to get all the information across. As you said earlier the gamepad has a resolution of 854 x 480 but the 3ds has a resolution of 400x240 (800x240 actually but that's just for displaying 3d.) The PPI may make it look clear but it's still taking a 1080p image and shrinking it to 240p and you can't expect all the vital information to keep it ledgible to be retained. Try taking a 1080p image from a game and shrinking it to 400x240, zoom in as far as you want you'll most likely not be able to read the font assuming it isn't of a large size. |
Sure, but I honestly don't believe enough will be lost that the text would be unreadable. Also the 3DS could output at 800 x 240 (each pixel is rectangular/half as wide not square so aspect-ratio is maintained) if Nintendo wants to, which in this case might be possible since the Wii U would be rendering the game and the games wouldn't support 3D. This would be very similar to how clear-type uses subpixels to make text clearer in windows.
I did exactly what you said by the way: from 1280 x 720 -> 426 x 240. I think the smaller screen size is more of an issue than the text clarity.


Honestly, it was hard for me to find games that relied on text for gameplay.








