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sc94597 said:

Sure, but I honestly don't believe enough will be lost that the text would be unreadable. Also the 3DS could output at 800 x 240 (each pixel is rectangular/half as wide not square so aspect-ratio is maintained) if Nintendo wants to, which in this case might be possible since the Wii U would be rendering the game and the games wouldn't support 3D. This would be very similar to how clear-type uses subpixels to make text clearer in windows. 

I did exactly what you said by the way: from 1280 x 720 -> 426 x 240. I think the smaller screen size is more of an issue than the text clarity. 

Honestly, it was hard for me to find games that relied on text for gameplay. 


And even without the text, it's clear that those games are far too busy for the resolution you'd be squeezing them onto. Seriously, the bigger PS4 games don't translate well onto the Vita at all and that's no where near as big a resolution chasm as what you're wanting to bridge.

If ppi is so key, why do people opt for the 3DS XL?



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.