MikeRox said:
sc94597 said:
Sure, but I honestly don't believe enough will be lost that the text would be unreadable. Also the 3DS could output at 800 x 240 (each pixel is rectangular/half as wide not square so aspect-ratio is maintained) if Nintendo wants to, which in this case might be possible since the Wii U would be rendering the game and the games wouldn't support 3D. This would be very similar to how clear-type uses subpixels to make text clearer in windows.
I did exactly what you said by the way: from 1280 x 720 -> 426 x 240. I think the smaller screen size is more of an issue than the text clarity.


Honestly, it was hard for me to find games that relied on text for gameplay.
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And even without the text, it's clear that those games are far too busy for the resolution you'd be squeezing them onto. Seriously, the bigger PS4 games don't translate well onto the Vita at all and that's no where near as big a resolution chasm as what you're wanting to bridge.
If ppi is so key, why do people opt for the 3DS XL?
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Are they? I don't see how Xenoblade Chronicles X will be more "busy" than Xenoblade Chronicles (which is being ported and was originally a 480p game), both have the same battle system. The screens I posted show perfectly playeable games. I doubt people would want to play every Wii U game on their 3DS though, anyway.
PS4 Game Pixel Count - 2,073,600 (1920*1080)
PS Vita Screen Resolution count - 522,240 (960*544)
Wii U Game Pixel Count - 921,600 (1280 x 720)
3DS Screen Resolution count - 192,000 (if 800 x 240 resolution)
PS4/Vita = 3.97 , Wii U/3DS = 4.8
I don't see your point about the ppi either. A lot of people don't buy the XL precisely for that reason. It is mentioned in every review of the 3DS XL. And one of the reasons why the new 3DS was a dissapointment was because they didn't increase the PPI (for smaller 3DS it decreased.) But the 3DS games are designed for the low ppi in the first place, so people care much less about it.