By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Final Fantasy XV Might Feature Health Regen

They can do whatever they want with the game, as long as it isn't called Final Fantasy XIII I'm sure everyone will be fine with it.



Around the Network

I'm sure they wouldn't go that far.



I'm seeing a lot of people are still holding FFXV to a higher standard than it will ever be.

Also who the fuck uses potions in a Final Fantasy game?



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

I don't really mind health regeneration after the battle is over but not during. If they dumb down and make it too easy for casuals, it will turn me off from the game.





NND: 0047-7271-7918 | XBL: Nights illusion | PSN: GameNChick

Around the Network
vivster said:
I'm seeing a lot of people are still holding FFXV to a higher standard than it will ever be.

Also who the fuck uses potions in a Final Fantasy game?


Well, i did. In quite a few of the FF games. 



lol, oh brother... =/



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

Um, didn't Xenoblade Chronicles had that as well, I think, would you call that game casual? Honest question here.

Anyway, didn't you guys had already guessed? In the trailers the when they get hit the characters' health bar reduces TWO different ways, I'm gonna guess that this works just like in a fighting game; once you finish fighting and are on a safe zone, you'll recover a specific amount of health gradually, or you could sleep to recover that specific amount of health



I'm now filled with determination.

No! Unless it's like in ys where you go somewhere in the open world with no enemies and stand still. I liked that.



 

Why is there so many people bringing Xenoblade to defend this game? Xenoblade is Xenoblade and Final Fantasy is supposed to be Final Fantasy. But we all have seen the signs. This game is setting itself to be a colossal disappointment for fans and an slightly above average one for casuals.

The way in which the recovery system is mentioned, by this rather vague source, sounds more like what is used in the average Third-Person Shooter (recover by not getting hit) than the implementation that Xenoblade and many other action-RPGs and MMOs had been using for a long time (recover after battle to avoid the repetitive annoyance of wasting time healing yourself when there isn't any immediate danger). This is a casual friendly mechanic not because it makes game easy, but because casuals are used to it. It might work fine for any standard shooter, but, in a game like this, it can trivialize the healing mechanic of battles which is why many of these games only implement it outside of battles. In other words, it makes health-management automatic and this is a series that pretty much plays itself since its twelve mainline installment. Its fair to be concerned.

On the other hand, its unfair to ask it to be like Xenoblade . If you want to play Xenoblade, then buy a WiiU. Stop trying to make Final Fantasy XV your replacement.



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)