Yeah, those aren't innovations; just popularization of other things.
Yeah, those aren't innovations; just popularization of other things.
The one thing I hate is they make it very difficult to cancel your Xbox live. Went to finally cancel mine the other day and the website was having none of it.
Had to eventually call them up to get any sort of satisfaction.
ninjapirate42 said: The one thing I hate is they make it very difficult to cancel your Xbox live. Went to finally cancel mine the other day and the website was having none of it. Had to eventually call them up to get any sort of satisfaction. |
Huh? Just don't renew your subscription.
walsufnir said:
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I was going in to change that. And everytime I unselected the option I was getting a ton of error messages.
It's all done now but it was a pain.
Only read the OP, so might be retreading ground here...
MS introduced built-in hard drives and good online console play with the OG Xbox, and then added achievements and refined the online aspect with 360, as well as popularizing indies. Perhaps the modern design of triggers on controllers were also theirs last gen, could be wrong though. The 360 controller becoming a default for PC gaming is something of a bullet point, but thats not exactly innovation I guess.
...and that's really about as far as I can go with crediting MS. They had to innovate somewhere to be where they are in the market today, and last gen was where it happened.
darkenergy said:
Also are you stalking me? You seem to be making replies to me more often than anyone other user in this site. |
Yes I am stalking you. You are so popular breh.
McDonaldsGuy said:
But without Microsoft it would have never been published or put on consoles. Epic actually went to Sony first (or I think offered Sony an exclusive - something like that) and Sony denied them. |
Gears Of War was in development for years, it was actually called Unreal Warfare back then during early development. The only reason it was exclusive to 360 was because Microsoft payed for it. It's as simple as that. If Microsoft didn't publish it, someone else would have on consoles.
Epic Games doesn't owe Microsoft for the success of the franchise. If you really think it wouldn't have been on consoles without Microsoft you.....I don't know. You're just wrong. Did you know that even Halo started off as a PC/Mac game before Microsoft bought the IP to put on the OG Xbox?
shikamaru317 said:
Bolded |
Cannot take you seriously when you bring up voice commands, kinect and innovation, something that is done with a 5 dollar mic..... really scrapping the bottom of the barrel in this thread, most MS brought to gaming was bad ideas, paywalls, timed DLC, timed exclusives, Parity clauses, underhanded practices. non of this existed before MS tried to buy there way to merket leader and failed.
McDonaldsGuy said: A lot of people hate the Xbox and wish Microsoft never entered the gaming market, but look at what they've done for gaming: - Achievements. First one to do achievements, brilliant innovation. Achievements give games lasting value to many people and also sold many games (I won't lie I have bought games just for the achievement points) - Hard drive standard (except for a small percentage of 360 Core machines) - Xbox Live. Seriously, the gold standard for online gaming. So many innovations - friends list, party chat, Xbox Live Arcade/Store, great matchamking, etc. etc. Compare it to the PS2's online! Now online gaming is probably the biggest part of gaming now, and Microsoft is the one that really pushed for it by including ONLY broadband for the Xbox instead of dialup (Sega's huge mistake) - Halo. Halo was groundbreaking and super popular. Pretty much paved the way for the FPS generation. Even if you don't like it or its influence, you can't deny the facts. Some say Goldeneye was the game that did this but I think it was Halo 2 when the FPS era really took off. Not to mention Halo is the first $350 game ever (what I mean is most people bought an Xbox just to play Halo, the Halo box) - Gears of War. A true killer app. The 360 needed one badly in 2006 and Gears of War also paved the way for many shooters last gen. - It also helped promote WRPGs on consoles, which are now also a huge genre and bigger than JRPGs now - Then there are other little innovations (albeit inevitable ones) like the guide button, dashboard, Kinect, etc. etc. |
i hate microsoft because they made some precious jp games as console exclusives (like Ace Combat 6) and they continue doing it even now which really doesnt help them win the Jp market (god when are they going to give up) and these games would hardly do well outside jp but if these games were to release on PS then it would have sold a lot better. (captain obvious)
iTechHeads said:
Gears Of War was in development for years, it was actually called Unreal Warfare back then during early development. The only reason it was exclusive to 360 was because Microsoft payed for it. It's as simple as that. If Microsoft didn't publish it, someone else would have on consoles. Epic Games doesn't owe Microsoft for the success of the franchise. If you really think it wouldn't have been on consoles without Microsoft you.....I don't know. You're just wrong. Did you know that even Halo started off as a PC/Mac game before Microsoft bought the IP to put on the OG Xbox? |
I'm not 100% sure but wasn't Halo going to be like a RTS game before M$ stepped in?