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Forums - Gaming Discussion - Bayonetta 2 sold less than 135K in the US

Naum said:
I blame these so called "Harcore" gamers... they cried like little babies when it turned out to be exlusive to Wii-U ( beacuse Nintendo funded it and it wouldn't been made without them) and with it having a meta of 91 they still didn't get it, there's no excuse for them not to buy a cheap Wii-U to play it... they have no problem buying the same yearly game over and over again.

Compared to bayo 1 that sold around 2 million copies on a consolebase of 160+ million userbase...

lets face it "hardcore" gamers wouldn't have bought this game if it were released on One/Ps4, this is just another one of these "blame Nintendo for everthing" threads/replies from Nintendo non-lovers.

Italic == Gross generalisations and wishfull thinking. Underlined == How often do games scale according to install base? After a certain point install base does not affect sales to a significant degree. Bold == Wrong.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

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Wii U has very few games and the few it has start to have bad sales? This is sad and worrying at the same time.



Slightly offtopic but what do you guys think it will sell lifetime?



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

SubiyaCryolite said:
Slightly offtopic but what do you guys think it will sell lifetime?


800k and its a stretch even to say a million LTD.



curl-6 said:
Raze said:
curl-6 said:

The primary audience for GTA is teens and preteens. Ask a 12 year old boy about GTA and very likely he'll have played it. Ratings don't do shit to keep M-rated material out of the hands of kids, either their parents disregard it, or the kids get it from their friends or older siblings.

Sure, they may have played it/own it, as I said, but the intended audience is an older crowd, otherwise the game would be toned down to have a T rating. Marlboro isn't intending to sell cigarettes to teenagers, althought they can easily do such do to leinent shops, etc.  Should they be playing games like GTA? Probably not, hell, I had a kidergarten student tell me last year they played GTA. Does it make it right? No, was it Rockstar/Take 2's intended userbase? I'd seriously doubt it.

I'm just saying, M rated games are aimed to have the "mature" crowd (and I use that term VERY loosely) as their intended audience. Bad parenting is bad parenting, thus why people should be required to get licenses in order to have kids, but the companies can be held to certain standards by the ratings boards.

It may not be the audience they officially target, but I refuse to believe Rockstar are so oblivious that they're unaware of who the end user is. And cigarette companies use reverse psychology and other tricks to market to kids all the time, they just do it unofficially.

true, but cigarette companies get fined for doing such if caught. Maybe there needs to be stricter punishment for such targetting?



The Carnival of Shadows - Folk Punk from Asbury Park, New Jersey

http://www.thecarnivalofshadows.com 


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Raze said:
curl-6 said:

It may not be the audience they officially target, but I refuse to believe Rockstar are so oblivious that they're unaware of who the end user is. And cigarette companies use reverse psychology and other tricks to market to kids all the time, they just do it unofficially.

true, but cigarette companies get fined for doing such if caught. Maybe there needs to be stricter punishment for such targetting?

Very hard to prove though. And a company can't necessarily help it if their produict is coveted by an inapproproate age group.



Uabit said:
Wii U has very few games and the few it has start to have bad sales? This is sad and worrying at the same time.


The Wii U has enough exclusives to justify a purchase from a fan. The problem is it lacks third party, which is what gathers the major audience.



SubiyaCryolite said:
Slightly offtopic but what do you guys think it will sell lifetime?

700-750 thousand units sounds reasonable for me. I think Nintendo it's going to give it a price cut in the following months, so it should have a boost like The Wonderful 101 had this year.



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

SubiyaCryolite said:
Slightly offtopic but what do you guys think it will sell lifetime?

Including digital, probably around a million.



Do we know what it has sold so far in US (including digital)?