The characters certainly make the story, but there has to be a sense of connection or at least a sense of empathy.
The only character I could relate to in the game was Ryan because, summarily, he hated "the man" and wanted to do things his own way. Everyone else was just fodder to the story, which sadly includes the player.
The game was also mostly filled with characters who were batshit crazy simply for the sake of being batshit crazy (or the plasmids were causing it, and if that was the case, it was never explained clearly). If the plasmids are to blame, why isn't the protagonist also going crazy? In fact, if the plasmids are such a great evil and the downfall of Rapture, why is our hero so quick to jam one into his arm without much prompting?
Never mind the fact that our hero also is a gun expert, a hacking expert and a master at using all plasmids the same second he picks them up.
Actually, the protagonist going crazy from plasmid use and hallucinating all sorts of weird things (more than the few "ghost" images you saw on rare occasion) would've made that angle not only more realistic but more enjoyable to boot. Like you start seeing splicers with multiple heads and all other manners of weird deformities.
On that subject, why are they called splicers and yet they never use a plasmid power against you until near the end of the game?
At least the conclusion was realistic despite being horribly predictable: power-hungry usurper wants to be a god, etc., etc.
Still, the game's message is completely unclear. Andrew Ryan's actions were noble, and what he did was akin to the same actions as the pilgrims: evade persecution in a new land. This is viewed as an act of heroism by the pilgrims but Ryan doing the same ends in ruin.
Are they trying to say, by means of the plasmids, "power corrupts" or "don't give people too much power"? If that's the case, our hero shouldn't spend the entire game jacked up on the same power the story tries so hard to condemn.
If it's an allegory about free will, then why does the player overcome his mental conditioning to obey by the command "Would you kindly..." by having the German scientist "abracadabra" it out of his head instead of him overcoming it on his own?
The story meanders around without actually committing itself to anything or summoning up the balls to make a statement. It has enough glitz and shine to it that most people will leave thinking it had one, but it's not until you boil it down that you realize that the story didn't make any hard stances.
It's like a woman who goes into a clothing store, tries on 15 different outfits, most of them bizarre enough to be considered "bold" or "daring", but she ultimately leaves wearing the same clothes she came in with and having not purchased anything.
It was a good story in the sense that it made for some neat atmosphere and interesting concepts, but to call it "one of the best ever" gives it far, FAR more credit than it deserves and that's not even comparing it to other game storylines.
Ayn Rand's book doesn't enter into the game's story. Games don't need "prereading" (and no, the manual doesn't count).
| SlorgNet said: Rapture is basically a satire of mid-20th century entrepreneurialism run amok, a kind of undersea archeological dig into the prehistory of Fascism. But instead of linking that prehistory to our own social moment - the scary ways in which malevolent politicians and greedhead corporations lie us into godawful colonial wars which enrich the few and murder millions of people - we get the same old melodrama: the villain is just evil. Simply kill the bad man, save the kiddies, and everything will be fine. |
Exactly.
The game felt like it was building toward some meaningful conclusion, but it suddenly switched gears into "Kill that Fontaine bastard and everything will be great."
I'm not going to give them "partial credit" for having a good lead-in but a terrible follow-through, primarily because it just makes the contrast between the two that much more stark.
"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks