Onyxmeth said: I'm probably the last person that would ever love an FPS, but Bioshock delivered big time. It's narrative was just so engrossing. It's by far one of the greatest stories ever told in gaming history. I can't complain about the gameplay, it was better than most first person shooters i've ever played. |
Wow...if you actually believe that, you need to get out there and play some more story-driven games.
Don't get me wrong, Bioshock started decently, with Andrew Ryan and his vision of evading the governments of the world, but it basically went downhill from there until the story was nothing more than a typical Hollywood-like convoluted mess of "OH NOES! YOU WERE ROOTING FOR THE WRONG SIDE!!!"
If anyone wants to argue this, start with answering the following question: why was Bioshock's story so great? What did it have to SAY? Where were the metaphors and comparisons to our own society? You start with a man with a vision of living life by his own means, but as it so happens, trying to live by your own means only results in downfall and destruction. So the moral of the story is...conform. Huh?
Deus Ex had a storyline which involved switching sides to join a "terrorist" organization to stop a corrupt UN from spreading a deadly plague across the world, during which you had to decide whether or not you wanted to do a number of things, including kill a fellow agent to save the "terrorist" leader or save any number of your friends from death. In the end, you had to choose one of three ways to conclude the story: 1. slay the madman trying to merge with an AI which will in essence make him a god, 2. merge with the AI yourself and become a god, 3. Destroy not only the madman and the AI, but the entire information network of the globe, sending the earth back into the dark ages.
Deus Ex drew into question the power of governments, pointing out the fact that the average worker is taxed more than the corporations they work for. It spoke directly to how corruption can hide behind alleged noble ideals and it did so with actual interaction on the part of the lead character, allowing you to develop relationships with the characters around you in the process (not keeping them behind a glass window so you could never actually see them face to face).
Bioshock was a completely linear walk from one end of the story to the other, with zero interaction on the part of the player and zero decisions beyond saving the little sisters or snuffing them.
Seriously, if people think Bioshock's story was "one of the best in gaming ever" then there is no greater example of how far our standards have fallen. The narrative did a good job with the atmosphere, but the story had zero follow through, and that's doubly true of the one of two endings where you're either love personified or the next Hitler.
"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks