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twesterm said:

eh, I was going to go into depth, but so many other people have done better than I can. Just search for Bioshock's storytelling, there's an awesome article somewhere on Ryan's death scene and control.


 But that's just the problem: the game started acting like it had something to say about control and free will and then...you have the mind control removed from your head by going on a fedex quest! It wasn't a struggle for man to fight his own programming, you just needed some REVERSE programming! 

 

twesterm said:

 Also forgot to add-- go back and play some of the games that supposedly have a great story.  Even great games like FFVI acclaimed by nearly all that played as the best FF has a pretty mediocre story.  The thing that made its story good wasn't the actual story, it was the characters and their changes.


 I've never played FFVII and I never will. I'm primarily talking about Deus Ex, which was both made by the same team and falls in the same genre, making it an excellent milestone for comparison.



"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks