There wasn't much character development in Bioshock. Ryan never changed, Atlas was predictable, that German woman never changed and the player never said a damn thing (and yes, I listened to every tape I found and I was searching for them for the achievement).
On another note, I fail to see why a game with the budget of a full-blown movie shouldn't be held to the same storytelling standards.
"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks







