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kenzomatic said:
twesterm said:
Smash_Brother said:


If anyone wants to argue this, start with answering the following question: why was Bioshock's story so great? What did it have to SAY? Where were the metaphors and comparisons to our own society? You start with a man with a vision of living life by his own means, but as it so happens, trying to live by your own means only results in downfall and destruction. So the moral of the story is...conform. Huh?

...

Seriously, if people think Bioshock's story was "one of the best in gaming ever" then there is no greater example of how far our standards have fallen. The narrative did a good job with the atmosphere, but the story had zero follow through, and that's doubly true of the one of two endings where you're either love personified or the next Hitler.


Also forgot to add-- go back and play some of the games that supposedly have a great story. Even great games like FFVI acclaimed by nearly all that played as the best FF has a pretty mediocre story. The thing that made its story good wasn't the actual story, it was the characters and their changes.

What do you think makes a good story?

Thats why people focus so heavily on
Character arcing & development

 


 I think there are many things that can make a good story (and character changes being the best).  Smash_Brother simply stated that he thought the big part of Bioshock was that it had an OMG TWIST YOU'RE WORKING FOR THE ENEMY and that was it.

Bioshock doesn't really have much character change in the three main characters (actually, I don't think there's any) but all the surrounding characters change.  It's up to you to find these characters backgrounds and see how they devolve as the world falls apart, but it's there. 

Actually, I do take that back-- there is character change because I forgot Rapture is a character.  You see Rapture rise, fall, and then fall some more.