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Smash_Brother said:

It reminded me of a shortened episode of Cowboy Bebop (like how Adult Swim edited them): it always seemed to be moving toward something but it never actually arrived there.


Actually, I'd agree with this. While the art direction is superb, the storyline let me down.

Rapture is basically a satire of mid-20th century entrepreneurialism run amok, a kind of undersea archeological dig into the prehistory of Fascism. But instead of linking that prehistory to our own social moment - the scary ways in which malevolent politicians and greedhead corporations lie us into godawful colonial wars which enrich the few and murder millions of people - we get the same old melodrama: the villain is just evil. Simply kill the bad man, save the kiddies, and everything will be fine.

The truly great videogame narratives of our time -- MGS3, FF12 -- have rich, complex storylines and multiple characters. Bioshock has conversations, but not characters, which limits what it can do. That said, I still think Bioshock is a wonderful game, it's just not a great leap forwards in storytelling.