| Smash_Brother said: It reminded me of a shortened episode of Cowboy Bebop (like how Adult Swim edited them): it always seemed to be moving toward something but it never actually arrived there. |
Actually, I'd agree with this. While the art direction is superb, the storyline let me down.
Rapture is basically a satire of mid-20th century entrepreneurialism run amok, a kind of undersea archeological dig into the prehistory of Fascism. But instead of linking that prehistory to our own social moment - the scary ways in which malevolent politicians and greedhead corporations lie us into godawful colonial wars which enrich the few and murder millions of people - we get the same old melodrama: the villain is just evil. Simply kill the bad man, save the kiddies, and everything will be fine.
The truly great videogame narratives of our time -- MGS3, FF12 -- have rich, complex storylines and multiple characters. Bioshock has conversations, but not characters, which limits what it can do. That said, I still think Bioshock is a wonderful game, it's just not a great leap forwards in storytelling.







