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Forums - Microsoft - Forza Motorsport 6 Announced

ZarskiSold said:

yes you are funny, especially the hypocracy.

Forza 5 had the same two years that you are saying is enough to make a great game.  Well then which is it.

Lol and you want to talk edcuated, its plain hilarious.  

Surely you don't consider two years on familar hardware with the same engine to be the same as two years building a new engine and game for a completely new system. Because that would just be silly.  If anything, they should have taken DriveClub's route and delayed the game to release it closer to when all the content was ready (or close to ready). But they have a baseline now, and have proven in the past that a two year development cycle is more than enough to put out a high quality racer with plenty of talent.

The obvious comparison is Gran Turismo, but that's apples and oranges. GT could certainly use a little more time in the oven gameplay wise and a little less time meticulously detailing 400 cars or so, to the point that the other 800+ in the game are spruced up PS2 cars. Two very different development processes. I would love for PD to spend more time innovating the actual game play and less time making automobile porn.



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ZarskiSold said:
Chris Hu said:
ZarskiSold said:
Jazz2K said:

People want to see that every Forza iterations are of poor quality due to short dev time but every games are great. Every new Forza has something new, more tracks, more cars, new paint system, more customization etc. On what basis would Forza games be of less quality exactly?

Bolded: What does this even mean? Can't they make announcments of their upcoming games?


Forza 4 500 cars 26 tracks - Forza 5 200 cars 14 tracks.  Something new like $50 car pass for a game with limited content already and much locked away behind a pay wall on day freaking one.

I get peopel want to defend their game for reason we all know many have be it misguied loyalty or maybe hopefully some just like the game for what it is.  But cut the defence force thing people, F5 had glaring issues that it should be hammered for much to do with it short development cycle.  Its lack of content and dlc schemes were disgusting and shamefull, the epitomy of whats wrong with this industry.

How exactly is FM5 DLC scheme shameful when to date FM4 is still the Forza game with the most DLC.  Porsche Pack, pre order car pack, ship car pack, American Muscle car pack, VIP car pack, two DLC tracks that are not free, and 10 more car packs and only 6 out of those where covered in the season pass.  The car pass in FM5 included all the DLC cars ever released for the game.  On top of that the DLC for FM4 was/is never on sale the car pass for FM5 has been on sale numerous times.

F5 lacked content and they choose to lack plenty of it away behind a pay wall on day one, thast how its the most shamefull.   Especially awesome of them to reccomend a car to me so when i go to the garage i see its a DLC one. 

Some of the badges and achievements in FM4 where only doable with DLC so its nothing new and other games did it long before Forza did it.  If it would have been just as easy to integrate DLC on the 360 they also would have recomment DLC cars for certain races.  Also its not like you need DLC cars to win any race in the career mode if you only want 1000GS out of the game all the content is there without buying any DLC.



LudicrousSpeed said:
ZarskiSold said:

yes you are funny, especially the hypocracy.

Forza 5 had the same two years that you are saying is enough to make a great game.  Well then which is it.

Lol and you want to talk edcuated, its plain hilarious.  

Surely you don't consider two years on familar hardware with the same engine to be the same as two years building a new engine and game for a completely new system to be the same. Because that would just be silly.  If anything, they should have taken DriveClub's route and delayed the game to release it closer to when all the content was ready (or close to ready). But they have a baseline now, and have proven in the past that a two year development cycle is more than enough to put out a high quality racer with plenty of talent.

The obvious comparison is Gran Turismo, but that's apples and oranges. GT could certainly use a little more time in the oven gameplay wise and a little less time meticulously detailing 400 cars or so, to the point that the other 800+ in the game are spruced up PS2 cars. Two very different development processes. I would love for PD to spend more time (lmao) innovating the actual game play and less time making automobile porn.

Its a car game.  How in the hell do you expct any one to innovate game play that was is will be a car going around a track ?

And with more time they could release a much better more content filled game, but then they would get to charge people 60 a pop plus 50 car pass every two years.  

Guess what, Forza GT, 99% the same gameplay.  



ZarskiSold said:
Chris Hu said:
Vasto said:
Chris Hu said:
Vasto said:
I would like to see a RPG type element added to the game. Some type of progression system that keeps a person playing for a long time.

Nope, I don't want to turn it into the Crew.  Just add a lot more content this is the easiest way to keep people playing for a long time plus make the career mode longer for people like me that perfer to do most of their racing offline.  Also they probably should add more online events which is another easy way to keep up interest in the game.

I did not say make it like any other game. Adding more cars, tracks and online events is easy and pretty much a given. Even with that you are still doing the same thing we have been doing. I want to see games evolve, not just add more of the same.


Well they somewhat tried that with the second game where you had to pick one out of three regions when you first started the game and I really didn't like how that turned out.  Just give me more of the same and more of it wouldn't mind if they raised the max affinity level for manufactures back to 50 that is one RPG type element of Forza that I actually like.  Also adding new events like off road corses and bringing back point to point races would be a lot better then adding RPG type elements.


yahh, lets keep rpg elements out of this.

More cars more tracks is whats its all about.  


Adding RPG elements would just lead to more micro transactions which people hate even more then DLC.



DannyDanger89 said:
Angelus said:
DannyDanger89 said:
It feels like too much Forza at this point...

This is from a non Forza player btw...

They shouldnt of anounced this yet... IMO


That seems to be true for most people posting here. And if you haven't played a Forza over the last 8 years, chances are you're not the target demographic for the game. So why are you posting in a thread about it?

Why am i posting my opinion in a public forum made for posting opinions? Hmmmm....

 

Anyway, I'm sharing my view from a standpoint of a uninformed consumer (atleast when it comes to Forza) 

It feels like a literal Forza flood, on Xbox One right now.

Not knocking the game, not saying it shouldnt be released, just saying announcing it so soon after Forza Horizon is weird

 

 

Well they have a deal with Ford and them revealing it this ealy is mostly due to the reveal of the new Ford GT yesterday.



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Chris Hu said:

Well they have a deal with Ford and them revealing it this ealy is mostly due to the reveal of the new Ford GT yesterday.


I actually thought it was a pretty neat way to reveal it. Glad they did it now instead of wasting time at E3, we know Forza is coming and a lot of us are happy with that but I think we can all agree we'd rather the stuff we know is coming be revealed outside of E3 to give more time for new things.



ZarskiSold said:

Its a car game.  How in the hell do you expct any one to innovate game play that was is will be a car going around a track ?

And with more time they could release a much better more content filled game, but then they would get to charge people 60 a pop plus 50 car pass every two years.  

Guess what, Forza GT, 99% the same gameplay.  

I see you completely ignored the point about two years on last gen being completely different than two years building a new engine and game on a new console, so I'll chalk that up as a point for Turn 10, thanks.

Regarding what you did respond to, they can innovate GT gameplay by changing the handling model, introducing a real damage modeling system and making it more realistic. The franchise has needed a reboot on its hilariously awful AI for years and years now. That's just off the top of my head without giving it much real though. And you know what? They actually get paid to sit around and think of this stuff! Imagine the possibilities they could come up with if they weren't busy remodeling the back wiper blade into the perfect spot on a premium car because it was off by 2 inches or porting in 300 standard cars from GT3.

What you're saying is you'd rather play the exact same game every time so long as there are 1,300 cars in the game. You're ok with racing around the same tracks or maybe even some new ones, plus some ones from last gen that are ugly and out of place, so long as there is content. It might feel exactly the same on those tracks as the last game, but who cares! There's so many! But less content with a chance of experiencing something actually new, fuck that noise! I need 41 different Skylines! I just.. can't agree with that. The funny thing is the franchise on the extremely long development cycle should be the one that is innovating the gameplay the most and the one on the two year cycle should be the one that feels like retreads, but in this case it's the exact opposite. And that comes from someone who played about as much GT 1-3 as anyone. I think aside from getting my Dreamcast, my gaming heart has never been as excited as when I went into Walmart and stumbled on the last copy of GT2.

So you can continue waiting on the GT6 retread, Forza fans will continue to experience good games every other year. And please, don't act as if PD is above milking. GT6 has microtransactions for fucks sake. This is the last reply I will make concerning GT though.



ZarskiSold said:
Jazz2K said:
ZarskiSold said:


Forza 4 500 cars 26 tracks - Forza 5 200 cars 14 tracks.  Something new like $50 car pass for a game with limited content already and much locked away behind a pay wall on day freaking one.

I get peopel want to defend their game for reason we all know many have be it misguied loyalty or maybe hopefully some just like the game for what it is.  But cut the defence force thing people, F5 had glaring issues that it should be hammered for much to do with it short development cycle.  Its lack of content and dlc schemes were disgusting and shamefull, the epitomy of whats wrong with this industry.

So that means F6 will have less than what F5 had? Even if from F1 to F4 the series just went up in quality? Do we have to ignore the fact that it was rushed for the launch and immediately jump to bad conclusions? 

It was not rushed, Forza is on a hard 2 year scheadule.  What ever failure is not due to any "rush" but by hard time constraints placed on the development time by the publisher.


New hardware, new engine... but I get you don't understand that do you?



Knew this would prove controversial in some way lol. I think two years is enough time to develop a good quality racing game.



DexInDaJungle said:
Chris Hu said:
 

Well they have a deal with Ford and them revealing it this ealy is mostly due to the reveal of the new Ford GT yesterday.


I actually thought it was a pretty neat way to reveal it. Glad they did it now instead of wasting time at E3, we know Forza is coming and a lot of us are happy with that but I think we can all agree we'd rather the stuff we know is coming be revealed outside of E3 to give more time for new things.

I'm think that they will reveal some more info on May 3rd the 10th anniversary of the franchise a bit more at E3 and the majority of the rest of the info closer to the games launch date.