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Forums - Gaming - What lessons did Nintendo learn this gen you think?

Mike_L said:

They learned to launch their next console (the "Nintendo") with specs, architecture and controller blessed by 3rd party developers (it's crucial to have the multiplats like GTA, COD, FIFA, MGS, FF, RE, AC, BF, TES, Fallout, Red Dead, Far Cry, ME, DA, etc.) and with great launch (or launch window) games including exciting new IPs and highly demanded exclusives like an ultimate 3D "The Pokémon Adventure", the rumored next-gen 3D Super Mario (let's call it Galaxy 3) and a full-blown Metroid or Zelda game (would be great if they could cater to both longtime fans and a larger, more mainstream audience with these two games).

For this to be possible I think Nintendo has to expand and add 2 more Western development studios (like Retro Studios) to their family of 1st party developers. Granted, it won't be cheap but Nintendo can afford it and if this could help them reach a larger audience they may as well do it now rather than later. Nintendo's Japanese developers will continue to provide the magical Nintendo games like Mario Kart, Smash Bros. and [insert random innovative Nintendo game].

 

This would be my dream next-gen home console from Nintendo and what I think could sell potentially huge numbers WW. You don't have to agree.


How sweet would it be if Nintendo bought Bungie or Rockstar? Or both?

 



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not to got after casuals, dont know about naming their products because the new 3ds name is terrible




None, they are quite arrogant and stubborn. They will not change until forced and that will mean becoming quasi 3rd party.



Unfortunately they probably learnt nothing. They will make many of the same mistakes again next gen. The problem can only be fixed when the management changes.



    

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Well, I hope they learned they can't trust 3rd-party-support and support from day one with first-party-games. I hope they learned to get their HD-production-pipeline well into work. I hope they learned that also smaller games like Pullblox, Dillon, Denpa Men can be worth it. I hope they learned that keeping the good graces with Indies is good for them. I hope they learned that cooperation with first-party-IPs in third-party-games are good for them.



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Just an old lesson they already knew: Third parties can't be trusted because they forgot how this business works.



slab_of_bacon said:
Mike_L said:

They learned to launch their next console (the "Nintendo") with specs, architecture and controller blessed by 3rd party developers (it's crucial to have the multiplats like GTA, COD, FIFA, MGS, FF, RE, AC, BF, TES, Fallout, Red Dead, Far Cry, ME, DA, etc.) and with great launch (or launch window) games including exciting new IPs and highly demanded exclusives like an ultimate 3D "The Pokémon Adventure", the rumored next-gen 3D Super Mario (let's call it Galaxy 3) and a full-blown Metroid or Zelda game (would be great if they could cater to both longtime fans and a larger, more mainstream audience with these two games).

For this to be possible I think Nintendo has to expand and add 2 more Western development studios (like Retro Studios) to their family of 1st party developers. Granted, it won't be cheap but Nintendo can afford it and if this could help them reach a larger audience they may as well do it now rather than later. Nintendo's Japanese developers will continue to provide the magical Nintendo games like Mario Kart, Smash Bros. and [insert random innovative Nintendo game].

 

This would be my dream next-gen home console from Nintendo and what I think could sell potentially huge numbers WW. You don't have to agree.


How sweet would it be if Nintendo bought Bungie or Rockstar? Or both?

 

Even though they could buy Take 2 Interactive (Bungie too for that matter) the success of their collaboration won't by guaranteed.

I just want them to repeat the case with Rareware and Retro Studios where Nintendo found (and in Retro's case bought) a Western developer that shared many values which resulted in a great collaboration with lots of quality games as the outcome.



I hope they learned that "making games without story and exploration" is not the best approach. Make more worlds I can dive into and not as many "prototypes/minigames".



I've been thinking lately that Nintendo plans to skip a generation.  We all know they like to have things their way so while they wanted to put out an awe inspiring console, they merely made a beefed up version of a best seller with the intent to lay down something heavy in the coming years.  I think Nintendo doesn't see tons of opportunity trying to play console wars lately so they are riding the wave of Wii success with some good software profits.  Long story short, I'm officially sticking the Wii U in the 7th generation.  

On topic, They have learned that they will be makie more developer friendly architecture in the future.



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Probably not as much as people would like, Nintendo will still do things very much "their" way next-generation come hell of high water. Their next system won't the super-duper PS4 killer that some of their fans are pushing for. That said I think they probably learned:

- Casuals are a very fickle market that they've lost to Apple and smart devices. I think they've made peace with this fact.

- They can't support both a home console and a distinct portable game platform any longer and it doesn't serve their needs any longer to continue with that set up.