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Forums - Nintendo - Worst 3D Zelda?

 

?

Ocarina of Time 22 4.37%
 
Majora's Mask 58 11.53%
 
Wind Waker 85 16.90%
 
Twilight Princess 81 16.10%
 
Skyward Sword 140 27.83%
 
FUR SWURDS ADVENTURS 117 23.26%
 
Total:503

man SS is "winning" by a good margin. that game was just so god damn boring



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jetforcejiminy said:

to twilight princess fans (it seems there are some): why? i think in some ways, rather than the return to form that was advertised as after wind waker (which except for the visual style is a fairly traditional 3d zelda), it is the biggest departure from series conventions since possibly zelda 2, if not majora's mask, tonally otherwise (not in all the same ways as zelda 2, of course)... some of the character design is also downright atrocious, like low-rent anime.


ill chime in. I actually liked the design of the world and characters it was much closer to what Ninty showed prior to WW (that game grew on me too) and God help me i actually like the Wolf, didnt think i would



I think Twilight Princess is the weakest 3D Zelda, but I think they're all excellent games.



curl-6 said:
Mythmaker1 said:
curl-6 said:
I enjoyed the story of Skyward Sword as well; Zelda herself was by far my favourite incarnation of her; very likeable and endearing. Ghirahim was a fun villain also. Plus, some scenes I won't spoil here genuinely moved me.

There are some genuinely good moments. People often criticize the slow tutorial, but from a story perspective it's pretty decent. And the segment after going through the gate of time is well done.

The problem is that those moments are few and far between. The pacing of this game is atrocious, and the plot is contrived and nonsensical. The characters are probably the one real bright spot, but they're all just cliches ripped straight from a cheesy anime.

The only pacing I found problematic was returning to fight the bloody Imprisoned twice in the space of about an hour. Other than that, I had fun virtually from start to finish.

Zelda plots are always nonsensical. As for anime characters, here's where the lack of voice acting is a good thing; they're much more likeable when you don't have to listen to those same four fuckers they have locked in a basement somewhere to do the VA for all anime...

My point of view is this: after Link picks up the Goddess Sword, he spends the next 6-8 hours or so wandering around after Zelda. Nothing is accomplished, and nothing of substance is learned. The plot basically stops in its tracks so that gameplay can happen. After that, 20-30 minutes of plot-relevant stuff happens, followed by another 6-8 hours wandering around looking for the sacred flames. Nothing is accomplished, nothing of substance is learned. Then 20-30 minutes of plot stuff happens, before Link spends even more time wandering and nothing is accomplished etcetra etcetra.

If you ignore the cutscene at the Temple of Time (which didn't actually change the status quo since you're STILL following after Zelda), there is something like 15 solid hours of nothing happening in the plot.  If that's not a pacing problem, I don't know what is.

Always nonsensical? There are bits that don't make sense in other games, but basically everything in Skyward Sword falls apart if you start asking questions. Seriously, why...anything?

As far as the characters go, the problem isn't that they're just cliches. Groose is probably the strongest character in the entire story, but even he's barely passable, even in his own medium.



I believe in honesty, civility, generosity, practicality, and impartiality.

Mythmaker1 said:
curl-6 said:

The only pacing I found problematic was returning to fight the bloody Imprisoned twice in the space of about an hour. Other than that, I had fun virtually from start to finish.

Zelda plots are always nonsensical. As for anime characters, here's where the lack of voice acting is a good thing; they're much more likeable when you don't have to listen to those same four fuckers they have locked in a basement somewhere to do the VA for all anime...

My point of view is this: after Link picks up the Goddess Sword, he spends the next 6-8 hours or so wandering around after Zelda. Nothing is accomplished, and nothing of substance is learned. The plot basically stops in its tracks so that gameplay can happen. After that, 20-30 minutes of plot-relevant stuff happens, followed by another 6-8 hours wandering around looking for the sacred flames. Nothing is accomplished, nothing of substance is learned. Then 20-30 minutes of plot stuff happens, before Link spends even more time wandering and nothing is accomplished etcetra etcetra.

If you ignore the cutscene at the Temple of Time (which didn't actually change the status quo since you're STILL following after Zelda), there is something like 15 solid hours of nothing happening in the plot.  If that's not a pacing problem, I don't know what is.

Always nonsensical? There are bits that don't make sense in other games, but basically everything in Skyward Sword falls apart if you start asking questions. Seriously, why...anything?

As far as the characters go, the problem isn't that they're just cliches. Groose is probably the strongest character in the entire story, but even he's barely passable, even in his own medium.

As far as gameplay interrupting the plot, the point of games is to be played, telling a story is secondary. 

Zelda narratives are fairytale tropes strung together with rehashed plot points, it's always been this way. They've never been deep or made any sense when held up to scrutiny. Skyward Sword at least managed to have an impact on me through on an emotional level; the only other one to do that was Twilight Princess, and for the same reason; a single actually likeable character in a tragic position. (Zelda/Midna) 



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Nothing surprising


?
Ocarina of Time 14 3.33%

Majora's Mask 47 11.19%

Wind Waker 68 16.19%

Twilight Princess 66 15.71%

Skyward Sword 121 28.81%

FUR SWURDS ADVENTURS 104 24.76%

Total: 420



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Too bad nostalgia ruins these polls.

I voted SS, couldn't finish silent realms due to my anxiety disorder lol. They can fuck off. Also very repetitive and formulaic.



oniyide said:
jetforcejiminy said:

to twilight princess fans (it seems there are some): why? i think in some ways, rather than the return to form that was advertised as after wind waker (which except for the visual style is a fairly traditional 3d zelda), it is the biggest departure from series conventions since possibly zelda 2, if not majora's mask, tonally otherwise (not in all the same ways as zelda 2, of course)... some of the character design is also downright atrocious, like low-rent anime.


ill chime in. I actually liked the design of the world and characters it was much closer to what Ninty showed prior to WW (that game grew on me too) and God help me i actually like the Wolf, didnt think i would

TP dislikers like the boring OoT for some reason.



mZuzek said:
I just seriously can't understand why everyone says The Wind Waker was the easiest. I mean, sure it was ridiculously easy, but it still gave me work a couple of times, unlike Twilight Princess, which was just offensive with how easy it was.

To be honest the only 3D Zelda games that actually challenged me to some extent were Skyward Sword and Majora's Mask.

OoT was the easiest. I used a guide sometimes for WW :lol.



curl-6 said:
Mythmaker1 said:
curl-6 said:

The only pacing I found problematic was returning to fight the bloody Imprisoned twice in the space of about an hour. Other than that, I had fun virtually from start to finish.

Zelda plots are always nonsensical. As for anime characters, here's where the lack of voice acting is a good thing; they're much more likeable when you don't have to listen to those same four fuckers they have locked in a basement somewhere to do the VA for all anime...

My point of view is this: after Link picks up the Goddess Sword, he spends the next 6-8 hours or so wandering around after Zelda. Nothing is accomplished, and nothing of substance is learned. The plot basically stops in its tracks so that gameplay can happen. After that, 20-30 minutes of plot-relevant stuff happens, followed by another 6-8 hours wandering around looking for the sacred flames. Nothing is accomplished, nothing of substance is learned. Then 20-30 minutes of plot stuff happens, before Link spends even more time wandering and nothing is accomplished etcetra etcetra.

If you ignore the cutscene at the Temple of Time (which didn't actually change the status quo since you're STILL following after Zelda), there is something like 15 solid hours of nothing happening in the plot.  If that's not a pacing problem, I don't know what is.

Always nonsensical? There are bits that don't make sense in other games, but basically everything in Skyward Sword falls apart if you start asking questions. Seriously, why...anything?

As far as the characters go, the problem isn't that they're just cliches. Groose is probably the strongest character in the entire story, but even he's barely passable, even in his own medium.

As far as gameplay interrupting the plot, the point of games is to be played, telling a story is secondary. 

Zelda narratives are fairytale tropes strung together with rehashed plot points, it's always been this way. They've never been deep or made any sense when held up to scrutiny. Skyward Sword at least managed to have an impact on me through on an emotional level; the only other one to do that was Twilight Princess, and for the same reason; a single actually likeable character in a tragic position. (Zelda/Midna) 

That not what I was talking about, and it doesn't actually make much sense. If anything, the story interrupts the gameplay in Skyward Sword, given the abundance of unavoidable and unskippable cutscenes and dialogues on the surface (not to mention Fi). All of that, however, is just fluff; it doesn't advance the plot or the characters. The only times we actually see that kind of substantial advancement are during the two times I mentioned.

So not only do you still have to put up with all of those interruptions, but they're doubly useless because they don't even use that time effectively.

You're generalizing quite a bit here (see Majora's Mask), but you do have a point about the series use (or overuse) of tropes. I'm not defending that.

I'm not sure I know what you mean, however, when you say the games don't hold up to scrutiny. There are a few plot holes and unanswered questions in games like OoT and MM, but they don't leave you wondering what you're accomplishing, or questioning the fundamentals of character motivation.



I believe in honesty, civility, generosity, practicality, and impartiality.