I loved Halo 2. But Halo 3 was such a disappointment that it lead me to better games. Gears of war 2. Then Gears of war 3 was a disappointment... Such is life.
I loved Halo 2. But Halo 3 was such a disappointment that it lead me to better games. Gears of war 2. Then Gears of war 3 was a disappointment... Such is life.
Nostalgia is a double-edged sword. On one hand you want more Halo but on the other hand you always remember the old Halo that you used to love.
I think MCC is aimed at long-time Halo fans, once issues are worked out of course.
Halo 5 is aimed more at the modern FPS fan that is into stuff like COD.
| Shadow1980 said: I gave Halo 5 a chance. I've sunk probably about 8 hours of play time into the beta. I'm already tired of it. It doesn't feel like Halo, but rather like some Frankenstein's monster, a beast cobbled together from the parts of many other shooters. 343i tried to inject multiple "innovations" made in regards to mobility over the past several years (ledge grabbing, thruster packs, ground pounds, sliding, etc.), and the massive ripple effects caused by these changes have fundamentally altered the flow, pacing, and style of combat, resulting in some new thing merely masquerading as Halo. If Halo can't survive on its own merits and has to emulate everyone else to stay relevant, well, maybe it's time for the franchise to decline to niche status, if not just die outright. Mario didn't stay relevant by trying to be more like Mega Man or Sonic. Gran Turismo didn't stay relevant by emulating Mario Kart. GTA didn't stay relevant by trying to copy everything Crackdown or Infamous did. Increasing homogenization and an industry-wide desire to copy what the other guy is doing is probably what killed the popularity of fighting games. After the success of Street Fighter II and Mortal Kombat in the early 90s, the market became saturated with a bunch of "Me too!" games and by the turn of the century the genre had gone from successful to niche, with only SF, MK, and Smash Bros. still retaining some form of mass appeal. |
Amen! This "me too" crap has got to stop. It has even infected the new IPs of this gen, some of the biggest of which are just blatant amalgams of other games' components mashed together to "maximize market potential”. This kind of crap and the "launch now, finish later" practices have crashed the market once, and they can damage it again. And the worst part? It probably isn't devs doing this but publishers who are more inclined to listen to their marketing groups concerning development plans then they are the people who actually spend their time making games.
S.T.A.G.E. said:
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I still had fun playing Reach's multiplayer being sneaky, spoiling snipers and running people over in vehicles. I agree somewhat about the imbalance... but I'm gonna go ahead and stick a fork in this one.
Xbox was what it was because it had the most power of all the consoles when it was released. This 343 direction isn't a benefit to the franchise. I just know what I like and have moved on. I honestly hope people enjoy Halo 4,5, etc. and get the most out of their Xbox Ones, really I do.
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slab_of_bacon said:
I still had fun playing Reach's multiplayer being sneaky, spoiling snipers and running people over in vehicles. I agree somewhat about the imbalance... but I'm gonna go ahead and stick a fork in this one. Xbox was what it was because it had the most power of all the consoles when it was released. This 343 direction isn't a benefit to the franchise. I just know what I like and have moved on. I honestly hope people enjoy Halo 4,5, etc. and get the most out of their Xbox Ones, really I do. |
Well damn. I was going to say come to the darkside....we have Mountain Dew....and possibly Doritos.