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Forums - Nintendo - Ram requirements did the Wii U in for the next gen titles

daredevil.shark said:

What was iwata was thinking. I knew the difference between PS4 and Xbox One with Wii U will be great. Look at this article.

 

Wii U power debate: Iwata swears it will keep up with next-gen. Microsoft says 'it's a 360'


Source: http://www.gamesradar.com/wii-u-power-debate-iwata-swears-it-will-keep-up-with-next-gen-microsoft-says-its-a-360/


Iwata was most likely thinking about costs associated with the consoles and games developed for them. The specs themselves doesn't matter if there's no development resources (i.e money) to utilise them.

 

But not only do the operating systems hog large chunks of system resources, visible differences also require multiple times the processing power.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

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SubiyaCryolite said:
sc94597 said:
SubiyaCryolite said:

 Despite the GameCubes poor sales how many games like Soul Calibur, Need for Speed and SSX were ported over? 

It most certainly wasn't because the Gamecube wasn't powerful enough, considering its performance when compared with the PS2. 

The gamecube was able to compete with both the XBox and PS2, hence it got most multiplat games at the time. Many games even loaded faster and ran better than on the PS2, so much for "laziness".

Firstly, multiplatform games weren't that popular at the time. All the consoles focused on exclusives. But the Gamecube missed out on plenty of multiplats. Grand Theft Auto being the largest one. 



sc94597 said:
SubiyaCryolite said:

 Again take a look at the GameCube,

Again, what are you talking about? 

Its pretty straightforward. Poor sales didnt stop big games like Soul Calibur and SSX from being on the system. Tell me how many games were on the PS2 and XBox but not the GameCube?



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

sc94597 said:

Firstly, multiplatform games weren't that popular at the time. All the consoles focused on exclusives. But the Gamecube missed out on plenty of multiplats. Grand Theft Auto being the largest one. 

Is there a list of such games.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

There where a ton of games Gamecube did not get. It got only the first two Burnout for example. Blood Omen was ported, the later Legacy of Kain wasn't. Other games like Tomb Raider Legends came about half a year later.
Don't have a list auf multiplats that didn't make it to Gamecube, but you could compare total release lists and pick the games that where Xbox/PS2 but not GC. And then there's games lake TR Legends that came out much later.

Gamecube already had a mediocre to poor support.

Wii U could in theory have gotten all those multiplats to late 2013 and each and every cross gen title. And all that stuff it never got, except a few games. That wasn't about GPU-power or RAM.

The real next gen games, well, that's another story. But it's not like we have so many of them yet.



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There are about 12 billion reasons why third-party developers and publishers avoid the Wii U. Each one of them might not mean much alone but when added together they become more compelling.



You're comparing RAM from a console to a PC. Completely different.



bdbdbd said:


Actually, Nintendo's crazy rules were pretty much the reason the 3rd parties existed after the 80's crash, as the reason for the crash in the first place was the lack of quality control - a little like the market today. With the N64, Nintendo had the belief that only a handful of developers would survive the rising development costs of 3D grafics, which is why they needed to limit the devs more, otherwise them too would go down the gutter as well - and looking at todays market, they were right (albeit a decade too early). Ironically, 3rd parties accuse Nintendo for the problems the 3rd parties created themselves.


Nintendo didn't had quality control with third parties. There is plenty of massively broken NES titles that they just put their seal of approaval on like LGN movie tie-ins. They even made the Power Glove! What they did was to block any title that they believed that would compete with a first party offer. They affected directly the profit of 3rd parties because they manufactured all the cartridges and Nintendo would determine how many copies would be made, not the 3rd party (who actually made the game). Best part? Nintendo manufactured X cartridges and sent you the bill. If they tought your niche title neede 1M copies, better pay for it.

N64 limiting the devs for their own good? Cartridges were more expensive to manufacture, they were making the lose money. The only thing N64 did was block them to do the pre-rendered cutscenes the public wanted.

Nintendo politics just had one objective: guarantee that Nintendo 1st party games had a unfair advantage and guarantee that Nintendo controlled everything around 3rd party games. So, when the first guy promissed something better (Sony), 3rd parties jumped ship praying for better days.



OdinHades said:
Far Cry 4 requires at least 4 GB of RAM on PC, yet it still runs just fine on a console with 256 MB of RAM (PS3).


its so Axed on 7 gen colsoles that it seems attacked by a really angry Freddy Krugger. Same with a lot of other games. Its just not the same experience. 



SubiyaCryolite said:
SpokenTruth said:

My point was way over there and you went way over that way.  You didn't just dodge it, you took a different street.

My point (can't believe I even have to spell this out) is that hundreds of PS3 and Xbox 360 games had PC requirements far in excess of those consoles. Therefore under your premise the PS3 and X360 should never have received those games because they would not be capable of meeting the RAM requirements.

And I know you know this.  Your entire purpose for this thread was to point and laugh at Nintendo.  You didn't want an honest technical discussion.  You didn't have some epiphany about Wii U, 3rd parties and RAM.  You made this thread to make fun of Nintendo.


Id rather actual developers talk about these things, particularily devs of games that wont appear on the PS3 and 360. You cant honestly think that the difference between 1GB and 5GB of shared RAM or 3 cores vs 7 has nothing to do with several big games being ported . Someone pointed out the Wii earlier, despite its sales how many big games apart from Call of Duty and licensed titles were ported over?  Despite the GameCubes poor sales how many games like Soul Calibur, Need for Speed and SSX were ported over? Games like The Witcher 3 and Arkham Knight could be scaled down to work on the Wii U, or PS3 or freaking iOS but at what cost. Better yet how could a company justify that over focussing on the new HD twins and PC? Same code, same assets, same GPU capabilities, everything just works.

And how is pointed out any of these things laughing at Nintendo?

you are making a shallow specs comparison. and it's not like the games should run the same.