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Forums - Nintendo - Would it be possible for the Wii U to run Zelda U at 60fps?

Jizz_Beard_thePirate said:

Well it could, but would we want it to? Cause Zelda will be pushing the wiiU to its limits imo and making it run 60, while I love 60 fps games, a open world Zelda game that is this big = graphical potencial lost if they are aiming at 60fps. Now, if they can do 60fps while still making the game look zomfg fap worthy, then sure, I would love it but idk if the wiiU's hardware will be capable of that with an open world Zelda game


There is absolutely no case what so ever, aside from having a much larger world, where a game shouldn't be running at 60fps. If running at 30fps was the only possible way to achieve that large, seemlessly connected world, then yeah, I'll manage like with the GCN what literally could not do a world the size of WW in 60fps.

But if all they have to gain are extra graphical bells an whistles and the world's size and content wouldn't be lessened, then they can shove that up their asses. Gameplay is most important. 60fps is objectively more important for a video game.



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Zekkyou said:
thatguymarco said:
If there is something Nintendo's developers excell at, it's optimization. I say that it really depends on what they determine more important, 1080p resolution or 60fps, I don't think you can have both. I think it's safe to say that Ninty would choose 60fps since they don't have the dumb audience that would prefer pretty-ness over responsive-ness that Sony and Microsoft have.

I don't see what's "dumb" about some people feeling that certain types of games benefit more from clarity than smoothness. Apparently Nintendo felt the same way with WWHD.

OT: If it could run at 1080p/30fps (like you're expecting), then 720p/60fps would be no problem. It wouldn't be a perfect lock though (like you see in 3D World), or at least it wouldn't be unless Nintendo want to limit their creative freedom.


Because most games people play on PS4 or XOne are quick, adreline filled action games that would benefit a lot more gameplay-wise if they had twice the frames. Maybe saying that they're dumb was a little harsh and bias since I couldn't give 2 shits about resolution, but really, people make such a big deal about the resolution of games, it's annoying, and I really feel that as long as the game is 720p you wouldn't have any problems when it comes to clarity.

Also, I didn't know that Wind Waker HD ran at 30fps, but even so, I think that it would have to do with the game being capped at 30 originally, because even if WWHD looks beautiful, it's still a GC game with high-res textures and "gloom" effect slapped all over it, it couldn't take THAT much power to make the Wii U run  it at 60fps and still be 1080p, if that's the case then damn, I know I'm going to get banned for this, but if that's the case the Wii U REALLY is considerably underpowered.



I'm now filled with determination.

captain carot said:
About that 1080p30=720p60:
That is only correct on GPU level. Mainly because most games today are limited by shaderpower graphics wise.

On the CPU level that is wrong, and CPU's still do a lot of work. Don't know why people forget that nowadays.

About Zelda U: I'd expect 720p with locked 30fps. That doesn't seem to impressive, but giveen it is open world, there's all that grass and other nice effects it seems likely and it would actually be better than most open world games on last gen.

Far Cry 3 and 4 where slightly sub HD with 20-30fps. Skyrim was 720p i think with more or less often below 30fps.


But when I compare Skyrim on last gen to Zelda U on this gen, there's clearly different factors. Skyrim was clearly poorly optomized while Zelda U will almost definitely be very well optimised. Skyrim has far more going on when it comes to textures and is definitely working with much more texture as it's a more realisic game. I don't know the difference in map size, but I'm sure they're comparable. And then there's the fact that the Wii U hardware is more powerful. Is it possible then that all that could add up to a 60fps open world game?



Somehow i guess that WW HD just was 30fps because the original was 30fps.
Let's say Wind Waker is limited by the CPU (likely, because it is everything but graphically impressive). The GC had a 485MHz IBM PowerPC. Wii U has a 1,24GHz triple core PPC. even if Wind Waker uses just one core, that CPU core should manage to run more than twice as fast.
We all know though, that framerate is important to how a game feels. Having WW HD run at 30fps let's this game feel more like the original.

 

Edit:
@Spemanig:
Skyrim is poorly optimized? Show examples please. It likely is very well optimized for 360 actually and there really is a lot going on. About texture quality: we have somewhat shitty material from december and the E3 trailer. The latter one shows things like tons of grass and other foliage you do not see in Skyrim, at least not at the same scale.

Then we have better lighting, better LoD and other things. And it is not only the graphics but how CPU heavy Zelda U might be. If it is not empty and there's stuff comparable to Skyrim in terms of npc's and animals etc. i'd expect it to be somewhat limited by the CPU. And Nintendo is normally heading for locked framerates. If they can't achieve locked 60fps i'd expect them to go for locked 30fps.

Keep in mind that Far Cry can go below 20fps and Skyrim can go down near 20fps.



thatguymarco said:

Because most games people play on PS4 or XOne are quick, adreline filled action games that would benefit a lot more gameplay-wise if they had twice the frames. Maybe saying that they're dumb was a little harsh and bias since I couldn't give 2 shits about resolution, but really, people make such a big deal about the resolution of games, it's annoying, and I really feel that as long as the game is 720p you wouldn't have any problems when it comes to clarity.

Also, I didn't know that Wind Waker HD ran at 30fps, but even so, I think that it would have to do with the game being capped at 30 originally, because even if WWHD looks beautiful, it's still a GC game with high-res textures and "gloom" effect slapped all over it, it couldn't take THAT much power to make the Wii U run  it at 60fps and still be 1080p, if that's the case then damn, I know I'm going to get banned for this, but if that's the case the Wii U REALLY is considerably underpowered.


I'm pretty sure it WAS 30fps specifically because of the framerate cap.



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It definitely can, know that attaining 1080p 60fps is not just about the hardware but the devs choice to make it so. The game can be optimized to run at 1080p 60fps, 1080p 30fps, 720p 30fps or 720 60fps depending on the content the game devs have planned for it



captain carot said:
Somehow i guess that WW HD just was 30fps because the original was 30fps.
Let's say Wind Waker is limited by the CPU (likely, because it is everything but graphically impressive). The GC had a 485MHz IBM PowerPC. Wii U has a 1,24GHz triple core PPC. even if Wind Waker uses just one core, that CPU core should manage to run more than twice as fast.
We all know though, that framerate is important to how a game feels. Having WW HD run at 30fps let's this game feel more like the original.


But having it run a 60fps would make it run better than the original. WW is my favorite game. It would enhance the experience way more than the 1080p and bloom ever could.



I think this game is going to be at 60fps but 720p, and if i´m right is quite impressive for a massive world like this, with such a long distance draw to ran at 60fps, 1080p 60fps just feels so impossible for Wii U, but maybe they surprise us.



From what we've seen so far, I'll say no.

The large open world and the amount of detail would likely prove too much for Wii U at 1080p; if you look at the 1080p games available on Wii U, they're all simpler games, like Wind Waker HD and Smash Bros.

And Zelda games have historically been 30fps, even on Wii and Wii U, where 60fps was the standard for most other first party titles.



spemanig said:
captain carot said:
Somehow i guess that WW HD just was 30fps because the original was 30fps.
Let's say Wind Waker is limited by the CPU (likely, because it is everything but graphically impressive). The GC had a 485MHz IBM PowerPC. Wii U has a 1,24GHz triple core PPC. even if Wind Waker uses just one core, that CPU core should manage to run more than twice as fast.
We all know though, that framerate is important to how a game feels. Having WW HD run at 30fps let's this game feel more like the original.


But having it run a 60fps would make it run better than the original. WW is my favorite game. It would enhance the experience way more than the 1080p and bloom ever could.

I actually think that highly depends on the typee of game. I prefer 60fps for racing, fps, Platformers etc.

I don't really need it for rpg's, action adventures and so on.

And i really prefer locked framerates over variable framerates.

As for Wind Waker, it feels somehow just right with it's 30fps. Though actually for me it is the most boring Zelda i've ever played, no offense.