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Zekkyou said:
thatguymarco said:
If there is something Nintendo's developers excell at, it's optimization. I say that it really depends on what they determine more important, 1080p resolution or 60fps, I don't think you can have both. I think it's safe to say that Ninty would choose 60fps since they don't have the dumb audience that would prefer pretty-ness over responsive-ness that Sony and Microsoft have.

I don't see what's "dumb" about some people feeling that certain types of games benefit more from clarity than smoothness. Apparently Nintendo felt the same way with WWHD.

OT: If it could run at 1080p/30fps (like you're expecting), then 720p/60fps would be no problem. It wouldn't be a perfect lock though (like you see in 3D World), or at least it wouldn't be unless Nintendo want to limit their creative freedom.


Because most games people play on PS4 or XOne are quick, adreline filled action games that would benefit a lot more gameplay-wise if they had twice the frames. Maybe saying that they're dumb was a little harsh and bias since I couldn't give 2 shits about resolution, but really, people make such a big deal about the resolution of games, it's annoying, and I really feel that as long as the game is 720p you wouldn't have any problems when it comes to clarity.

Also, I didn't know that Wind Waker HD ran at 30fps, but even so, I think that it would have to do with the game being capped at 30 originally, because even if WWHD looks beautiful, it's still a GC game with high-res textures and "gloom" effect slapped all over it, it couldn't take THAT much power to make the Wii U run  it at 60fps and still be 1080p, if that's the case then damn, I know I'm going to get banned for this, but if that's the case the Wii U REALLY is considerably underpowered.



I'm now filled with determination.