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Forums - Nintendo Discussion - Define "Nintendo Magic"

Nem said:
Consistency in putting out quality games.


Quality is the subjective portion, but the magic is the effect that it has one who plays it emotionally (think "movie magic"). Its kind of like someone having nostalgia for Nintendo because the style of gaming they sold left a lasting impression on their past experience.



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KLAMarine said:
Skullwaker said:
Despite not growing up with Nintendo, I have felt the "magic" in numerous games this past year. Namely Wind Waker HD, which is perhaps the most magical gaming experience I've ever had. It was truly unlike anything I'd ever played before. Nintendo just knows how to make charming experiences that stay with you.

(Although this isn't a quality exclusive to Nintendo.)

Sucks some dissed it for its "kiddy" art style.

It really disgusts me that people pass on it just because of that. It's a marvel of a game, and I'm glad it's been getting the respect it deserves recently. 



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KylieDog said:

Putting out unoriginal retreads of old games and not getting ripped apart in reviews like everytime someone else does it, because it is expected of them at this point.

That is Nintendo magic, getting so stale that you don't even get ripped on for it anymore.

User moderated for this post -RavenXtra

Splatoon would like to have a word with you.



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spemanig said:
Tootylicious said:
Most of the Nintendo magic comes from nostalgia. Most of us grew up with Nintendo, because they had the most popular consoles and each of them had ground breaking titles.

Also, most magic moments have fantastic music combined with it that sets you in the right mood. Music is such a strong medium, it does help to make you still appreciate old games.


- Intro of OoT is a classic example.
- same goes for final Bowser in Mario 64. If some organ starts to play in the background of a 90s game (same for OoT Ganondorf), you know sh!t's about to get serious. Also the color scheme of Bowser is just phenomenal there

About the Twilight Princess reveal trailer, I tend to use this video because the crowd goes nuts!
https://www.youtube.com/watch?v=VE2Dc1sx71U
At first I get goosebumps, later I even get teary-eyed and smile uncontrollably. Every time!
The way this trailer slowly reveals what franchise this trailer is about combined with the incredible Conan the Barbarian music playing in the background is just so much joy at once. Especially in a time where 3D videogames started to actually look good and people desperately wanted a realistic looking Zelda 3D game.
To me this is the best game reveal of all time, it created so much hype to me like no other reveal could ever do. Sadly I was not blown away by the game itself, I am more of a Wind Waker guy, but that's another story.


I don't buy the nostalgia claim at all. I never played an F-Zero game (GX) until I was an adult. I didn't play Metroid Prime or Super Metroid until this year and those are my first metroid games. Super Mario Galaxy was the first 3D Mario I ever truly played. Mario Kart Wii was the first Mario Kart I ever truly played a lot of. Brawl was the first Smash game I ever truly played a lot of.

I still felt the "Nintendo magic" with all these games despite having absolutely no nostalgic links to them. Even Nintendo games that I feel are over rated like Ocarina of Time, have that magic. I even feel silly using the word magic, but there isn't any other word to describe it. I can explain to you why Super Smash Bros. is such a technically superb party brawler, but I can't explain to you why it's so fun to play a game that literally makes me hate my friends. I can explain to you why Wind Waker is one of the most well designed games of all time, but I couldn't tell you why a cynic like me cracks a smile when Link gets the Master Sword and realizes for just a second how much of a bad ass he's become before becoming humbled in it's presence. I can explain to you all the smart design choices that makes back tracking in Super Metroid fun, but I couldn't explain to you why feeling lonely in Super Metroid is fun. And I couldn't tell you why all the unexplainable feelings I get from these three completely different games is, in truth, the same single feeling.

Nintendo makes games that make people feel something that can't and need not be described, because everyone feels the same thing. It's like Nintendo crafted a secret language of pure emotion that only it's players can hear, speek, and understand. That's magic.


Thank god, some intelligent comments in this thread. This perfectly articulates the unique quality of Nintendo's games.



Nintendo magic doesn't exist

What exists is great expertise and virtuosity in some genres, like platformers, because of the employees they have and the experience they have doing those things. They also have some geniuses like Miyamoto.
Mainline Mario has continued to be great after Miyamoto (after Mario 64) because Koizumi seems to be great, but Aonuma with Zelda does not seem to be as good as Miyamoto was (his last Zelda was OOT).



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Tootylicious said:

Well, Bioshock is a more mature title. Kill Bill certainly is more mature than The Little Mermaid as well.
The vast majority of Nintendo characters have a cartoonish look and the tone is light-hearted. The games are made for children just like the Disney movies. This does not mean that adults can't enjoy them, often there are still mature themes hidden in it or the gameplay is just to well-polished. But you won't see blood splattering all over the screen. Instead they concentrate on creating their own world with (mostly) cuddly characters you just have to like.I think the way children lose some of their imagination when they grow up, games or movies directed to this older audience also loses that magic.
Nintendo and (since you brought them up) also Disney manage to make games/movies that still keep this "magic" for the older audience to enjoy.

And I disagree that this is something exclusive to Nintendo. It's just that no other company might have done it as consistently over the years due to business decisions. And most likely not all of Nintendo's titles will have this magic either.

"You can play a Nintendo game, not knowing it's a Nintendo game, and know for sure after 10 minutes that it's a Nintendo game. You can feel that. "
You might know that because you recognise a pattern, certain game mechanics or something that reminds you on other games, but that's about it. Someone not that familiar with Nintendo would only be able to guess it by luck, because Nintendo might be the most likely answer for the kind of game.

So your Smash Bros. example basically explains Nintendo "magic" as fun. Is that it? Plenty of games not made by Nintendo are fun. And I am sure that you can't convert every person to a Nintendo-fan, no matter how long you let him play. If that'd work this easily Nintendo would sell more consoles and games nowadays.


It has nothing to do with maturity. Metroid has Nintendo's magic even without being a children's game. It has absolutely nothing to do with age catagories. It absolutely is exclusive to Nintendo. That doesn't mean that other games don't have special qualities, which is why I brought up Bioshock, but those qualities are not comparable to Nintendo's magic. Sonic 1, 2, and 3 are another example. Three great, kid friendly games that clearly feel special. There's obviously something to them, but they don't have Nintendo's magic. That doesn't mean that they are worse games. It just means that they don't have the touch that many Nintendo games have.

Of course I recognise Nintendo games because I'm familiar with them. I also recognise Disney movies because I'm familiar with them. Obviously someone not used to playing Nintendo games would not be as able to recognise that feel, but you'd still feel it.

No, it doesn't explain Nintendo's magic as "fun." 



It all comes down to exceptionally tight gameplay and a ridiculous amount of polish, the latter is the biggest difference for me personally. It's very rare for a Nintendo game to have glaring or game breaking bugs. It's that factor that separates Nintendo published games from those by other publishers, including those released by other platform holders.



S.T.A.G.E. said:
Nem said:
Consistency in putting out quality games.


Quality is the subjective portion, but the magic is the effect that it has one who plays it emotionally (think "movie magic"). Its kind of like someone having nostalgia for Nintendo because the style of gaming they sold left a lasting impression on their past experience.

I disagree. Quality is the objective portion, everything else is subjective.

Nintendo has my respect for polishing their games and not releasing half-finished products for the public to test out.
However, what their games are about and how they are presented doesn't work for everybody. I have never enjoyed platformers, for instance, not even as a kid. In general, I need to have a story arc and characters that I can attach to emotionally and intellectually. Cartoon worlds and characters just don't do that for me. Very subjective. For me, the magic lies elsewhere.



S.T.A.G.E. said:
Nem said:
Consistency in putting out quality games.


Quality is the subjective portion, but the magic is the effect that it has one who plays it emotionally (think "movie magic"). Its kind of like someone having nostalgia for Nintendo because the style of gaming they sold left a lasting impression on their past experience.


I dont have a Nintendo past. I always prefered SEGA back in the day. But i can also see they release quality games. That is the feeling i get playing their games. Wether its a game i like or not, theres no denying the quality of the product. From artistic level, from a performance level and from a fun factor level. They do follow a formula that works, theres no denying it.



atomicblue said:
spemanig said:

I don't buy the nostalgia claim at all. I never played an F-Zero game (GX) until I was an adult. I didn't play Metroid Prime or Super Metroid until this year and those are my first metroid games. Super Mario Galaxy was the first 3D Mario I ever truly played. Mario Kart Wii was the first Mario Kart I ever truly played a lot of. Brawl was the first Smash game I ever truly played a lot of.

I still felt the "Nintendo magic" with all these games despite having absolutely no nostalgic links to them. Even Nintendo games that I feel are over rated like Ocarina of Time, have that magic. I even feel silly using the word magic, but there isn't any other word to describe it. I can explain to you why Super Smash Bros. is such a technically superb party brawler, but I can't explain to you why it's so fun to play a game that literally makes me hate my friends. I can explain to you why Wind Waker is one of the most well designed games of all time, but I couldn't tell you why a cynic like me cracks a smile when Link gets the Master Sword and realizes for just a second how much of a bad ass he's become before becoming humbled in it's presence. I can explain to you all the smart design choices that makes back tracking in Super Metroid fun, but I couldn't explain to you why feeling lonely in Super Metroid is fun. And I couldn't tell you why all the unexplainable feelings I get from these three completely different games is, in truth, the same single feeling.

Nintendo makes games that make people feel something that can't and need not be described, because everyone feels the same thing. It's like Nintendo crafted a secret language of pure emotion that only it's players can hear, speek, and understand. That's magic.


Thank god, some intelligent comments in this thread. This perfectly articulates the unique quality of Nintendo's games.


The interesting thing is the inclusion of F-Zero GX, as that was an Amusement Vision game rather than Nintendo. I'd actually say it exculted SEGA's mastery of arcade racing more so than Nintendo magic.

Overall I agree though, Nintendo are certainly good at checking that quality is in games representing their franchises etc.

I think there have been a lot of non Nintendo titles displaying this quality too lately though. Just not the big mainstream AAA stuff.



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