DevilRising said: Leave multiplayer and voice acting out of it. Also, while I agree that TOO many forced puzzles are a bad thing......Zelda dungeons have had puzzles since the first game. Every single Zelda, to my memory, has had them. That is part of the Zelda experience. Without them, the dungeons would basically be Skyrim dungeons. There needs to be something more than just looking around and killing some enemies. It doesn't have to be fucking WATER TEMPLE bullshit, no. But some puzzles? Yes please. As long as they don't tie into some stupid "move your controller around" gimmick, I mean. |
The first game didn't have puzzles. Pushing a random blocks to open staircases doesn't count as a puzzle. That's all you did in Zelda 1. Zelda 2 didn't have any either.
Without puzzles, dungeons can be more labrynthine. Instead of a linear progression of puzzles, they can be about what the rest of the game is about; exploration. They'd be about avoiding traps, finding short cuts, and actually finding your way to the end. Expremely clever dungeon design can be geared towards intricate level design that way instead of on puzzles.
And I actually think the Water Temple (in OoT3D, to be clear) is one of the few instances where I liked a puzzle in a Zelda game, but I'd want those resticted to like three in one game, and I'd want it to be saparate from the main dungeons. Maybe actually call them temples and make them have some important mcguffin in them. They'd have a different feel to them. While dungeons are meant to keep you out, temples can be meant to test your worthiness.