Mystro-Sama said:
Puzzles are more of a 3D Zelda tradition which I think is great. You have to look at what Zelda is without puzzles, and without them it would be just like any other open world game.
Aren't the master sword and trifore a part of the whole timeline. I say Ganon can go before he can be reborn as another form of evil like the Links.
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I'd argue that they've been in all of them since ALttP. I don't think Zelda would be like any open world games without puzzles. Like I said, Zelda is a game about exploration. The because games are built around that and the slowest parts of those games surpress that. The Zelda dungeons could still be intricate and maze like, but the point in them should be to explore the dungeon, not find the boss key. Again, I feel like Dark Souls, and recently Bloodborne, captures that perfectly. You can't say that the dungeons in those games are anything like other open world games.
Zelda could add a map, beautiful aesthetics, and moody music to that. The dungeons in those games are already maze like. Just add a map so that the focus is clearly on exploration, and make the enemies a force.