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Forums - Gaming - Street Fighter V teaser (PS4 and PC only)

The Different With Bayo and Tr is that Street Fighter Is already A better Established franchise than the other two. Bayonetta wasnt really relevent until nintendo announced it and TR franchise was having bad games before coming out with TR. Street fighter on the Other hnd is already a great franchise just the name it self will sell. This is Honestly A Major loss for Microsoft If it Remains and Exclusive to ps4 and pc. Nintendo isnt really hurt since they having gotten street fighter since the Snes(May be wrong there), but to Microsoft its a Very huge blow



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LurkerJ said:
daredevil.shark said:
LurkerJ said:

Lol. Big and odd news. 


I think this is Capcoms secret surprise.

First deep down and now this. Something is not right. What's next, Resident Evil? DMC?

probably. i mean, they're not abandoning xbox, they're giving microsoft dead rising 3. but i think this is actually smart and something big publisher-developers should consider doing. they've done it before with the gamecube resident evils, first the psp and now the 3ds monster hunters, etc. i see nothing wrong with making unique content for single platforms. i might even get a ps4 for this and bloodborne. maybe.



As I've said on other forums, I feel for XB1 only gamers. It always sucks when a game you want comes to a platform you don't own. That said, it's not easy to see why this happened. Capcom isn't rolling in dough. The PS4 is outselling the XB1 2 to 1. Outside of North America & the UK, the PS4 is demolishing the XB1. I don't even think Sony had to give Capcom that much for exclusivity. They probably just had to pay for the games development.

The 360 was never huge in Japan but it still had a good niche userbase. The XB1 is nonexistent there. I don't think it's hit 40k in sales yet.



capcom push the ps4 in japan. the xbox one console is dead in japan. first xbox >>>> xbox one forever in japan!

ps4 pictures (street fighter 5)



This is pretty much the same deal as Dead Rising 3.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

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Hiku said:

I would assume Capcom learned from the SFxT DLC fiasco, and will try to release a game that feels worth the price. (Although SFxT did feel complete, until we found out that it wasn't.)

I would like to see parries back for SFV, but I don't think it'll happen. At least not to the same degree. Street Fighter 3, as good as it was, was the least popular entry in the main series, and it was part of why there was a so called 'Fighting game dark age' in the early to late 2000's where no new fighting games were coming out, and the scene was pretty much held up by Tekken, until SF4 arrived and everything changed.
Going back to the basics, and being more appealing to beginners is a concept that has worked really well. And I think Capcom want to try and stay as far away as possible from SFIII.

I like how the characters look leaner than they did in SF4 though. I didn't like that art style either, although I did enjoy that game (and still do).
I loved seeing Chun Li's new move after headstomps, since she's one of my favorite characters.



As for returning characters, I'd like to see Karin back.


No one thought SFxT was a completed game.  It's style was overly comical.  The base models were copy and paste from Street fighter IV, and we only got 3 new street fighter characters, which were ported to Ultra anyway.

Karin is not coming back.  Copyright issues prevent the character.  Getting her in SFV would be problematic for re-releases of the game in the future, I'd image.  I want to see mostly new faces in the game, with no more than 12 returning characters.



Hiku said:
Burning Typhoon said:

No one thought SFxT was a completed game.  It's style was overly comical.  The base models were copy and paste from Street fighter IV, and we only got 3 new street fighter characters, which were ported to Ultra anyway.

Karin is not coming back.  Copyright issues prevent the character.  Getting her in SFV would be problematic for re-releases of the game in the future, I'd image.  I want to see mostly new faces in the game, with no more than 12 returning characters.

Well how the SF character models were created is one thing, but at the same time they created a large amount of Tekken character models from scratch. While they didn't have to completely invent them since they had source material from Namco to work with, it's still a lot of work making the characters and having their moves fit into the games style. And the game released with a large roster of 43 charcters. I wouldn't have expected that there were 12 more characters already made and hidden from us, since 43 is a large number in itself. (Persona 4 Arena launched with 10 characters. Guilty Gear Xrd with 13 characters, Injustice with 24 characters, etc.)

And I forgot that there were copyright issues with Karin. I thought that was the issue with Ingrid. Might have confused them. In that case, I want to see Ingrid return. Some new faces would be nice too. How many did SF4 have? Juri, Oni, Viper, Hakkan, Abel, Seth, Gouken. Not sure if you could count Decapre as new, but 7-8 new characters. I think that's a pretty good amount.

All the tekken characters had some gimmick for getting around fireballs, which wasn't necessary at all.  Much of them just look plain idiotic.  Craig had short legs, and Bryan has exsessively long arms.  Don't get me started on Megaman.

The game has 43 characters?  Okay, but 11? 12 stages?  Really?  The game didn't feel complete.  Most characters rely too much on ABC-Launch combos.  The game in the beginning, was also very limited.  You picked a character, and you had one good option.  So, you basically see people doing the same exact combo all the time.

Gems were also a big mess that wasn't fully figured out.  If you were already good at being defensive, adding the auto-block gem made you into a tank.  Until they nerfed it.

The game wasn't complete.  It certainly didn't feel complete.

Persona 4 can't be compared to street fighter in terms of content.  If Street Fighter IV were a sprite based game, it would have had fewer characters too.  It's more costly to make 2D sprites than it is 3D models.  That is why Street Fighter IV jumped to 3D models in the first place.  The same with BlazBlue.  Calamity Trigger only had 12 characters initially.

Don't see why you bothered mentioning Injustice.  For the first game in a potential series, 24 is plenty.

Oni isn't a new character.  He's just Akuma at full power.  That doesn't remotely count, no more than Evil Ryu does.  Hakan, Abel and Seth were all bad characters.  Seth was also nothing but a clone character borrowing moves from other fighters.  Also bad were those two jokes, Rufus and El Fuerte that were so bad you forgot to mention them.

Lots of Boos for Rufus when he got into SFxT.  He also ranked lowly in the TxSF voting.  Glad that he'll go the way of Ganryu.  Rufus wont be in SFV, and Ganryu wont be in another numbered Tekken game.  It's not even about the overweight thing, it's just the character's personalities.  God were they both so stupidly annoying.  

So, of the 12 characters added in SFIV, most of them were clones, or borrowed moves from existing characters.  Gouken counts too.  So, how many new, and likable characters did we really get?  Juri and Crimson Viper. No one's going to miss Abel, Rufus, El Fuerte or Gouken.

That boils down to two.  And I hope they both come back.  I don't like Viper for replacing Captain Commando in MvC3, (and MvC3 had all sorts of issues leading me to hate/not buy the game)  However, I would like to see her back in SFV.  Juri especially.

SFII doesn't need to be remade again. Street Fighter V only needs to bring back a few old faces from each game and that's it.  It would have it's own identity if that happened, and not be seen as a reboot of street fighter II, which is what IV was at it's heart.



Cmon I was hoping we'd get one 3rd party game I really want on Wii U. Oh well, they'll make Super Ultra Street Fighter V Remastered Again 3 for the next Nintendo console I'm sure. Yes, I'm mocking Capcom for their terrible grab for money. No, I don't hate Capcom I still like them



XBOX ONE/Wii U/3DS/PC

RIP Iwata 12/6/1959-7/11/2015

Thanks for all the great memories!

-snip-



LudicrousSpeed said:
If true, Sony must have presented one hell of a moneyhat.

I am cautiously optimistic. I enjoyed SFIV mostly, but they milked the fuck out of it.


Ditto.

I've been a fan since SFII was new. But Capcom gave us so much last gen that I'm a little burned out.

I'm actually more intereseted in Killer Instinct content than SFV. Unless Capcom does something that makes SF fresh.



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