KBG29 said:
Strides are already being made to try and make people happy at both the hardcore end of the market, and the casual end. PS4 Pro and XOX are built for those that want more performance, while PS4 Slim, and XBOS are targeted towards the people that are still looking to join the current gen console space. I believe this will continue going forward, with a wider range of products being available from as little as $100 and up to $1,000. This will allow people to get the expereince they want, at the price they want. It will also allow consoles to make a bigger margin on the higher end devices.
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What if the mid-range hardware of the Xbox One X and Playstation 4 Pro isn't enough to satiate ones desires for better hardware though? :P
KBG29 said:
GDDR6 is good enough, but it does not fit the console design nicely.
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What did I just read?
KBG29 said:
HBM is like a perfect marriage for an APU and a console. It is the ultimate in effeciency in current tech.
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HBM is also expensive. The opposite that a console needs.
If you spend $50 extra on HBM DRAM... That is $50 worth of graphics hardware not going into your consoles box, you know that chip that draws all the pretty pictures? Yeah that thing.
You need to balance the price/performance of a console, you CANNOT have expensive high-end hardware.
KBG29 said:
I think even if they launched with GDDR6, they would eventually switch to HBM in a revision. The way I work, I wouldn't even waste the time with GDDR6, and just do things right the first time with HBM. There is no rush, so no reason to do a short term work around.
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GDDR6 will be cheaper than HBM. Sony and Microsoft will opt with whatever is cheapest.
GDDR6 will also be mass produced to a higher degree than HBM, so it will have the advantage of scales of economy.
GDDR6 will also see improvements over it's lifetime, not just in terms of cost... But power consumption, densities, bandwidth... And that should transition nicely to a Slim revision.
Intrinsic said:
I also believe that we will see a return to a split CPU and GPU in the consoles even tho they are both from AMD. This would drive the cost of the CPU+GPU up by around 50% but would result in a significantly more powerful console at launch.
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That could actually be a very real possibility.
But it actually might reduce the costs.
Building one, giant monolithic chip does have it's advantages... But they also tend to have poorer yields than smaller chips... Which is why AMD took the approach they did with Threadripper by using it's "fabric" and up-to 4 potential smaller CPU dies working together.
More workable chips you can get out of a wafer the better... And that means having the smallest possible chips the better.
The Xbox One and Playstation 4 had relatively large chips (for the time and process) on release.
Interested to see what approach they take on this front though to be honest.
KBG29 said:
If they split things up and give us 32GB of GDDR6 and a NVMe slot, then I would be very happy with that device. Even if they ship with a SATA M.2 chip, it would still be about 5 times faster than the current HDD. With a smaller than normal increase in RAM, that would make load times even shorter than this gen, and vastly improve streaming.
Looking at things this way, I can get excited for a 2019 - 2020 PS5!
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SATA 3 TLC SSD would still allow for a 5-7.5x performance increase over the current hard drives being used in the current consoles.
I don't think people fully understand how shit the hard drives Microsoft and Sony chose really are.
The base Xbox One's Hard Drive is only pulling 80MB/s in sustained.
I think an SSHD is probably the best we can expect... And in some instances that can provide improvements of 3x.
Even the Xbox One X's 5400rpm hard drive is nothing to write home about. (I can't believe 5400rpm Hard drives even exist in 2018.)
I also can't wait for 2020, technology seems to be lining up for that year, so hopefully Sony and Microsoft bring the goods to wow us.