NintendoPie said:
Because your better does not equate to everyone's definition of better. I've read your OP and I do not like many of your ideas. That's not to say I don't think Nintendo should do something new with Pokémon, because they should. I didn't like X/Y and I've said it many times. I think largely they just need to up the difficulty, or at least give us a difficulty toggle before we start a new game. The regions could be expanded, but that's not necessary if the region is just designed well and the story is beefed up. (And yeah, I know you aren't really talking core here, but I am.)
Who would you want developing your dream Pokémon?
|
I think it would need to be a new studio altogether. I'd want someone who understands that the most important thing would be to balance the battle system and the Pokemon in a way that feels just as deep and just as fair and just as complex as the current one, while retaining core elements of it. I still want type to matter. I still want to be able to choose the moves my Pokemon can learn. I still want Pokemon to be a 6v6 game, and not a 1v1 game. I still want Pokemon to have IVs and EVs and natures and special abilities, no matter how those change to match the new hack and slash gameplay. Dark Siders proves that those things can work in a hack and slash game. I also want the world itself to be fun to traverse, as it is in the core series. A large part of that is the density of it all and how linear the routes truely are. That works well for Pokemon. Another part of that for this game would be making sure that mountable Pokemon feel natural and fun to control outside of combat. DMC always had an issue with platforming. This game shouldn't.
I don't know if there's a single game studio who can pull it off, but if I had to put a team together, they would include the team at Platinum and the team that does the Xenoblade games. I think that Platinums understanding of the hack and slash genre, as long and there are no QTEs, would work well if applied to the rules of Pokemon. I am hesitant to suggest Monolith because I think that the Zelda team makes more "Pokemon-like" open worlds, but I want them doing Zelda. I want people with experience making open worlds, but I want them to be well aware of how a specifically Pokemon open world should be. A series of towns and cities connected by relatively linear routes. Monolith would be very good at telling a grand, campy story with an excellent score though. I also think that there should be some lead designer with knowledge on fighting game balance. Maybe Sakurai?