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Dr.Henry_Killinger said:
 

Look, I actually know the costs that go into video game development, not budget which includes stuff like marketting, distribution, and server fees, asset creation is the most expensive of what goes into actually making the game.

Climbing mountains, sailing oceans, flying unmanned skies are all different ways of saying traverssing a map. It incoporates modelling of terrain, textures, creating physics and lighting effects etc. However, that is nothing compared to making hundreds of animations for thousands of models. There is a reason  COD has 100s of modelers at one time on it. Those modellers cost a lot of money.

Activision can do can do whatever they want with their money. Fighting games have thousands of animations with highly detailed models and we know DOA 5 made a profit with ~600K copies.

Pokemon doesn't need hundreds of animations for thousand of models because pokemons can learn only a 70-80 moves on average (most of them are NFE forms with a very limited movepool) and I think Game Freak is smart enought to not waste time and money trying to make a Mega Punch animation for Caterpie. Plus we don't need different animations for every buff move out there either.

Unless by that you're referring to the content needed to fill this new world of epic scale, but then you'd be pretty much agreeing with me.