kupomogli said:
LubeMeUpUncleAlfred said:
kupomogli said:
LubeMeUpUncleAlfred said:
In the case of Xenogears though, it worked for it. There was so much plot and narrative in Xenogears that despite it being tiring occassionally it made the game that much more special. Well that and the characters were awesome.
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In the case of Xenosaga 2 it didn't work. The storyline was garbage. See what I did there?
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No, what did you do there? Show us, oh great pie in the sky. Amen.
So you didn't like Xenosaga 2 then? Never played it myself, but wouldn't it be better to go by more recent games made by Monolith Soft to see what they're capable of? That is, if they do a longer, deeper story?
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You mentioned Xenogears, an older game they developed with a deep storyline that was actually good. I followed up with Xenosaga 2, a game that pushed a deep storyline that was terrible. Now you're saying time of release matters. Fine. Super Robot Taisen Endless Frontier? Project X Zone? More MonolithSoft games with some story heavy garbage.
Again. Just because the game has a "long and deep story" doesn't mean that story is going to be entertaining. Infact it might be downright awful. Star Ocean the Last Hope has a trailer in this thread and that's yet another prime example of a storyline that's complete garbage.
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Actually besides time line, I was basing it off of Monolith's resolve. More so their resolve and determination rather than recency.
the_dengel provided a link of analysis about XCX and I noticed that Monolith during the tokyo earthquakes seemed to be in a very determined frame of mind to make a great game and despite the quakes. Having your lead developers be emotionally invested is a very good thing. It shows heart and a passion that will most definitely reflect the quality of a game. So I'd say it can't get much better than that.