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Forums - Gaming - What the hell is wrong with Vgc Ps4 software tracking? (extremely overtracked in RoW)

GTAexpert said:
Actually it makes a lot of sense, as people who bother buying consoles in ROW also buy many more gamers. In ROW casual gamers prefer PC, and hardcore gamers prefer consoles, so they buy more games on them.


and how does that explain why the ps4 row attachrate is above the us and eu attachrate, while the xb1 row attchrate is way below the xb1 us and eu attachrate.
and what about xb360 and ps3? both console dont have ridicolous higher attachrates in row, than theire main markets
only the ps4 show this wrong picture.

do u want to tell me, that only casuals buy a ps3, xb360 and xb1, but hardcore high attachrate gamers only a ps4. and this weird situation only appear in the rest of world?


why do u guys start to defend vgc now. when they generally track always wrong?



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prinz_valium said:
DonFerrari said:
You could change the googles and maybe question if RoW HW isn't undertracked then the reason for excessively high attach ratio. And I wouldn't put behind the possibility of Fifa attach ratio in Brazil being 70% and close to that on some other South América countries and even some Asian ones.


that doenst change the fact, that VGC is wrong tracking.
if vgc would put 1m more hardware units to Row, that would affect the software sales for RoW figure and increase it.

yes, Brazil could be 70% attachrate (not fist week only, but maybe first month)
but as i said, RoW also includes canada and australia  where fifa has probaly a 5-10% attacharte at most, just like the us

 

Ninsect said:
kowenicki said:
Ninsect said:

$324m revenue from as much as 150m games shipped doesn't make much sense. You sure about that?

I think so.

http://www.sony.net/SonyInfo/IR/financial/fr/13q4_sonypre.pdf

Slide 16

As per the key quoted: Hardware is in units, software (sales) in billions of yen revenue.

Oh I figured out the problem. You just got the dollar amount incorrect. It's actually ~$3.2B

u also have to take into account, that sony does not make 60$ revenue for third party physical games. theyre not the publisher.
only first party games and digital are at full value for the earing release.

3.2/60 would be ~50m games
3.2/40 would be ~80m games
3.2/30 would be ~105m games
3.2/25 would be  ~130m games


Pretty sure vgc tracks with lot of mistakes. But you preffered to consider overtracking sw instead of undertracking HW and that says a lot about you even more when we get monthly evidence of undertracking of one almost none for the other (and for some sw we are certain of undertracking like tlou+TLOUR and gtv).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

prinz_valium said:
GTAexpert said:
Actually it makes a lot of sense, as people who bother buying consoles in ROW also buy many more gamers. In ROW casual gamers prefer PC, and hardcore gamers prefer consoles, so they buy more games on them.


and how does that explain why the ps4 row attachrate is above the us and eu attachrate, while the xb1 row attchrate is way below the xb1 us and eu attachrate.
and what about xb360 and ps3? both console dont have ridicolous higher attachrates in row, than theire main markets
only the ps4 show this wrong picture.

do u want to tell me, that only casuals buy a ps3, xb360 and xb1, but hardcore high attachrate gamers only a ps4. and this weird situation only appear in the rest of world?


why do u guys start to defend vgc now. when they generally track always wrong?


Because you preffer to consider this a case of SW on sony console doing worst than the tracked numbers instead of HW better than tracked... while also ignoring that they could be just split wrong. Besides that for HW the only method ioi uses on RoW is estimating consoles sales based on number of psn accounts... so SW is completely ass pulled probably.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

 


Pretty sure vgc tracks with lot of mistakes. But you preffered to consider overtracking sw instead of undertracking HW and that says a lot about you even more when we get monthly evidence of undertracking of one almost none for the other (and for some sw we are certain of undertracking like tlou+TLOUR and gtv).

u dont get it, huh?
It doesn't matter if hardware is undertracked and software would be right. the software tracking would still be broken and wrong.

if u went into a math class and calculate wrong, but luckily the result is the right one.
is ur math right or wrong in that case?

hardware sales are one part of the algorithm to make up the software sales.

on the bold part:
overall? on ps3? on ps4? what are u talking about? at least u could give number, so i have a vague clue
i just know tlou is undertracked on ps3 by certain. so if u make this bold statements and let them seem like a fact, give some fucking evidence, pls



Maybe those games are the ones the rest of the world is most interested in? Who are you to say that only 10% of the people who own a console can be interested in a game. I think you might want to leave that up to each individual consumer.



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prinz_valium said:
DonFerrari said:

 


Pretty sure vgc tracks with lot of mistakes. But you preffered to consider overtracking sw instead of undertracking HW and that says a lot about you even more when we get monthly evidence of undertracking of one almost none for the other (and for some sw we are certain of undertracking like tlou+TLOUR and gtv).

u dont get it, huh?
It doesn't matter if hardware is undertracked and software would be right. the software tracking would still be broken and wrong.

if u went into a math class and calculate wrong, but luckily the result is the right one.
is ur math right or wrong in that case?

hardware sales are one part of the algorithm to make up the software sales.

on the bold part:
overall? on ps3? on ps4? what are u talking about? at least u could give number, so i have a vague clue
i just know tlou is undertracked on ps3 by certain. so if u make this bold statements and let them seem like a fact, give some fucking evidence, pls

Do you think VGC have SW tracking relating to HW tracking? How do you explain Vita Borderland 2 had like 100k standalone sales of SW and 5k for the bundle when just the bundle were available?

Everything here is broken, we all get that, but your claim sounds like just trying to downplay PS, and that is because you are always downplaying it.

2 wrongs don't make a right in a dissertative question, but makes a right on a multi choice one.

Anyway we weren't talking about math, calculation or prediction, just your claim that PS4 SW is overtracked because some games attach rate is too big.

If you can prove that HW and SW is linked in this site tracking I can conced, but I doubt you can... have all the SW been adjusted up by the same % after each individual adjustments of HW? I don't think so. But please prove me wrong then I will accept that the only option is SW overtrack and not HW undertrack.

Gran Turism V were almost 1M undertracked at a time. As I said before your bolding HW we are certain to have undertracking for several cases, SW we didn't got consistent evidence of overtracking but got some of undertracking so I'm not sure why you are asking if it is overal, ps3, ps4, etc. The little evidence I saw for the PS3 games I cared they were undertracked. Of course Bayo2, DC and FH2 seem overtracked, but we still don't have data to confirm, but GTV had the publisher numbers quite outpacing VGC, same for TLOUR.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Looks undertracked to me.



I can never remember, does VGChartz try to guess digital sales as well as retail, or only retail?

Asking because there was a thread somewhere around here about how the PS4's software sales at retail had reached 50 million, if I remember correctly.  We could compare what we know about that announced figure to VGChartz's overall tracking on PS4 software; if nothing else, it would determine whether this is a case of general under tracking, or just some homeless numbers getting shunted over there because he doesn't know where to put them, but knows they sold somewhere. EDIT: Never mind about that, the thread is referencing VGChartz numbers. x3 Given all the details coming from that Investors thing that happened recently, I incorrectly thought it was another tidbit that had leaked from it.

And at some mentioned, given how nebulous the rest of world tracking is, there's also a chance that the hardware there is being undertracked, which would result in a higher attach rate.

Of course, This could just be a case of over tracking on the site's part, but your numbers aren't really confirming your conclusion outright. You just kind of seem to be picking your own interpretation and presenting it as fact. =P



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prinz_valium said:

Fist week sales and attachrates

 

Asscreed: Unity
US attachrate: 6,7%
EU attachrate: 8%
RoW attachrate 12% (double the US. very weird)

Fifa 15
US attachrate: 3,5% (plausible, because Us don't like soccer)
EU attachrate: 32.2% (plausible, because in Europe soccer is >>>>>> all)
RoW attachrate: 31.3% (what the same like Europe?)

Watchdogs
US attachrate: 19,8%
EU attachrate: 25,6%
RoW attachrate: 41,6% (lol lol lol rofl. sure)


every single big Ps4 software seller is heavily overtracked in the RoW figure
i know vgc software tracking is bad, but this bad? how can the estimates be so wrong?
plz fixx that stuff

 

edit:
Destiny
US attachrate: 20,1%
EU attachrate: 18,3%
Row attachrate: 32% (i laught again. biggest attachrate of all regions by far)



PS4 software is most likely undertacked as usual. Just because the software allocations are wrong doesn't mean the overall numbers are undertracked. You found an inconsistency in VGChartz numbers tracking, congratulations are in effect because this never happens.



bubblegamer said:
Looks undertracked to me.


sure. just like xb1 sold 20m units already...

here is some other math i did that show why row ps4 software has to be overtracked based on watchdog as example  (from npd and pal charts we know that us and uk are at least some kind of accurate)

watchdogs sold just over 4m units in its first week  
watchdogs sold 10-12% of all units on pc
70% of pc sales for watchdog are digital
watchdogs sold about 10% of next gen digital
watchdogs sold 3-5% of last gen digital
watchdogs sold 2X on next gen compared to last gen
(this are all ubisoft own figures form the investor calling)
http://www.dsogaming.com/news/watch_dogs-pc-sales-10-12-next-gen-version-sold-2x-more-than-old-gen-version/

VGC retail numbers for first week:
1971k ps4
759k xb1
622,5k ps3
412,5k x360
113k pc retail

+ 273k next gen digital
+ 42k last gen digital
+ >300k pc digital

=  4.5m sales

here is how it should look:
~4.1m sales
~450k pc sales (315k digital, 135k retail)
~2500k next gen (250k digital, 2150k retail)
~1150k last gen (46k digital, 1106k retail)

2730k next gen retail only is overtracked. and with 300k less ps4 row sales and some other minor ajdustments it would fit at least the own ubisoft sales figures...

 

A_C_E said:

 


PS4 software is most likely undertacked as usual. Just because the software allocations are wrong doesn't mean the overall numbers are undertracked. You found an inconsistency in VGChartz numbers tracking, congratulations are in effect because this never happens.

did i said that?
but if u state, that ps4 software is most likely undertracked would u be that kind and give a source, hint, math, or anything else than just a bland statement to prove that?
what kind of base is that to argue about something?