GamechaserBE said:
true_fan said:
RenderMonk said: 300k sold for a top hyped EXCLUSIVE from an established studio like Insominiac.....very bad. Considering there were approximately 6 million Xbox1 install base, that means there was a .05% attach rate for the game, with 300K copies sold. That is not good by any standards. Usually it's at least 1% attach rate. 5% or 10% is considered a success. .05% is a failure. That's why they are giving the game away for free for a day, in an effort to show people that it's a good game, and to buy it. Problem is, people that buy an Xbox just aren't interested. Xbox only users are primarily FPS fans primarily, and look for the dark grey/green/brown hyper-realistic games. SunsetOverdrive is a 3rd person action/shooter with bright colors and that's the opposite of what the base of Xbox fans look for. |
Even though you are trying your best to downplay the game, you just deemed it a success. 300k/6 million is 5%. Work on your math.
|
Yeah I read his comment and was thinking the same ^^'. Anyway Insomniac games are not big sellers and normally also have legs. The bundled version, digital version is not counted aswell so 300k miminim now can be a potential million seller./lol
|
LOL I see what I did, it's .05 when divided, I just forgot that represents 5% when written out. It's early. My percentage of attach rate for success was what was incorrect then. 10% is considered a success, but still not great. If/when they sell 600k, that will be considered decent sales for a new IP. Anything less than that, just isn't good no matter how you spin it....even if some of my math skills aren't functioning at peak conditions this morning. :)