Jizz_Beard_thePirate said:
I have no idea what that means so I think its time for me to get out of this thread!
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Jizz_Beard_thePirate said:
I have no idea what that means so I think its time for me to get out of this thread!
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| tak13 said:
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COD AW PS4 sales numbers says "hi" to MK8 sales numbers.
| Soundwave said: Yeah I should clarify more about games that are not just colorful but have a cartoony element to them. Those types of games are not doing very well at all right now, aside from a couple of Nintendo IP and Minecraft, Skylanders. If you take Sunset Overdrive and suck out some of the wackier personality of it, mute the colors, sub in more violence/gun play (no wacky guns) does it sell better? Yeah I think so. Watch too I think LittleBigPlanet 3 is not going to do all that great (Sony force bundled the crap out of the first one). |
lol no just no.
Look at a game logicaly with out any bias, likely impossible but try and there are clear reasons its sales were flopish or not.
Sunsets forced grind and fast pace makes it accesable to a small minority of gamers, its on the wrong console which lacks the devs fanbase. Its getting lost in the season shuffle, should have come out months earlier. Sunset coming out so clsoe to HAlo is as brilliant as Sony droping any racer with in two weeks of GT, aka would never fukin happen. Ms fd up.
| Soundwave said:
Kinda sad but I think the console business has changed these days. Aside from a small handful of IP -- Skylanders, Minecraft, and a few established Nintendo IP (Mario, Pokemon) it seems like any console game that dares to be colorful or cartoony ends up not doing well. It's not just a Nintendo issue either, seems like Sunset Overdrive did below expectations for MS. Tearaway, LBP Karting, Puppeteer all underperformed for Sony. Rayman Legends overall didn't do great despite being a terrific game. Sadly I don't think Splatoon will take off in this environment either. While Mario and Pokemon do well some of their other IP seems to be a tough sell these days ... Kid Icarus deserved more sales, Pikmin does too, DKC: Tropical Freeze really underperformed. Colorful/cartoony games are doing well, but it's all on smartphone/tablet, where they dominate. Perhaps people are just getting their fill of those games there and the console is becoming reserved for big, Hollywood movie-like, shooters and action games along with sports and racing sims. |
I think it's because those games, while totally being good for all ages, use to sell mainly to kids and kids these days play ios games more than anything else. So that demograph has shrunken and left the 16-45 demograph as the majority. That group favors mature games to just about anything else.
The only way we're going to see a return to the days when games like Spyro and Crash were huge is if we can get kids back on consoles.
A game doesn't become good just because it's colorful. Most gamers today are adults, the average is 33 years or something i heard, so we like games that speak to our imagination and those are mostly dark.
15/20 years ago i was all about colorful too, but now i care more about the setting of the game world and how believable it is.
No room for imagination anymore. Games are all about grim, dark, brown environments.
That´s just too bad. It is like if games are not about escapism and fun anymore. I personally don´t like what the industry marketing is doing to games.
i´m 38 years old and I think the world - as it is - is gray enough. When playing a game, I´d rather choose fantasy worlds that make our imagination flow rather than worlds that try to mimic reality. Of course that´s not to say that realistic games can´t be good, but i feel bored of seeing it on so many videogames, it makes many games seems so similar in atmosphere and even on graphics. I´d rather choose art style over realism in videogames.
Maybe many gamers think that they need this, they need gray, realistic, M-rated games for proving other people that the videogame is "something serious" and that they´re "not kids anymore", and the industry marketing tries to sell those games on that perspective. I feel that this discussion may somehow end in that famous C.S. Lewis quote....

Soundwave said:
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He still has a point. Colorful games still do sell, and you can't ignore a large majority of them to make your point. Unless you say colorful new IPs don't sell, which wouldn't be true anyway.
It's new IPs which are just hit or miss, and to sell to kids you need compelling enough software or based off a bigbrand that they know, or just market it heavily while using colorful graphics for tried and true gameplay style.
I think part of the problem is the biggest console to get kids games isn't doing well, combined with the fact that most kids, the casual market are getting their fix elsewhere, so less reason to buy games. But still, big IPs like Skylanders or Minecraft and its myriad clones still do well. Lego game and Skylanders always chart, and Just Dance titles do well as well.
Soundwave said:
Yet this game does pretty well as a new IP with limited marketing:
Instead of this, which actually had a fair amount of marketing behind it:
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"Sunset Overdrive, Tearaway, Puppeteer, The Wonderful 101, Rayman Legends, Nintendo Land, Pikmin 3,"
Another problem with your argument. W101 Nintendo Land and Pikmin 3 was released on an underperforming console, and two of those were new IPs. Tearaway was on the Vita, nuff said. Sunset Overdrive is on a console not known for having colorful games, and I don't even think the studio developing them are known for having hits.
Some games just aren't going to sell well, based on a variety of reasons and new IPs have it the hardest. Checking picking games and setting up strict criteria to support your argument seems off OP.