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Forums - Nintendo - Aonuma: Zelda Wii U looks even better than before, update at E3 2015

Materia-Blade said:

Will be released in november 2015 and will run at 900/1080p stable 30fps, with a graphical upgrade over what we've seen.

It will be 720p, I'm prepared to bet with you for avatar control if you like. ;)

Look a Nintendo's past catalogue; besides Wind Waker HD they have always targeted 720p, because it's easier to achieve on Wii U without sacrificing detail.

Honestly, I'd rather it looked fantastic at 720p than decent at 1080p. Resolution isn't everything.



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IsaqueNilton said:
It's easier to achieve 1080p30 than 720p60 so as the zelda games were always 30fps, I think it will be 1080p30 (Aonuma learnt how to do it with Wind Waker HD)

Wind Waker HD was a less demanding game than Zelda U will be, as despite its upgraded textures, lighting, and shadows, its scope and geometry was that of a Gamecube game. If Zelda U looks even better than the E3 trailer, I don't believe Wii U could handle that at native 1080p. Like with 3D World, Mario Kart 8, and Pikmin 3, they'll opt for 720p in order to increase the eye candy elsewhere, like lighting, detail, and shaders.

I'm prepared to bet if you want to.



tbone51 said:

1. Nobody cares abour WiiFitU+WiiPartyU (well maybe just the japanese)

2. Captain Toad is laughable as its a Jan 2nd release in Europe, i hardly call that delaying, especially with the "2014" release dates being close to US.

Anything else? Doesn't seem like a big deal at all.

They were still delayed.

Wonderful 101 was delayed as well; not a NIntendo developed game, but Nintendo published it and likely played a key role in its production, like they did with Hyrule Warriors and Bayonetta 2.



Pavolink said:

Nintendo was involved and even developed some characters. Also, it's clear that you don't understand what is the meaning of reusing resources. Captain Toad is reusing resources from 3DWorld. Hyrule Warriors is not.

Anyway, I'm just a petulant child and you must not waste your precious time with me. Better go and praise Nintendo for everything wrong they do.


You know the details of their involvement? Like what they actually did? Because "heavily involved" can mean a lot of different things, especially when translated to another language.

Aonuma looking over their designs and critiquing them, having artists give concept art for the characters they've been designing for decades, and having the final say on when the game goes gold is inarguably being "heavily involved in development" which can be done on the equivalent of minutes a day.

I know it's crazy, but there are periods in development when certain groups cannot perform more work on the project until or after it advances to a certain point. Those people can be relocated to other projects to do work instead of sitting there with their thumbs up their asses collecting a check.

I also never claimed anything about Hyrule Warriors reusing resources. Hyrule Warriors is a crossover developed by another studio, not a spin-off. Perhaps you should learn the difference. Captain Toad is the only major spin-off we've had so far this gen, hence why I used it as an example when speaking of your complaints on Nintendo wasting time on spinoffs.

I never praise Nintendo for anything they do wrong, you're just being stupid on this topic and speaking with literally no idea of how what you're talking about works. Your complaint was childish and backwards, the correct answer is to realize you were wrong and maybe even go learn about it, like a grownup should.

 

Also, do people really complain about the artstyle? It's a great look and it's functional. You could either have something similar to the tech demo but it would have to consist of tons of smaller areas with a far more linear design. That's not a bad thing, but people have been clamoring for nonlinearity and open worlds for a while now. The idea to go with a simpler, stylized art direction makes it far easier to create an open world experience given the Wii U's hardware.

So do you want grittier graphics but more of the same everything else, or do you want an open, different Zelda.?



curl-6 said:
Materia-Blade said:

Will be released in november 2015 and will run at 900/1080p stable 30fps, with a graphical upgrade over what we've seen.

It will be 720p, I'm prepared to bet with you for avatar control if you like. ;)

Look a Nintendo's past catalogue; besides Wind Waker HD they have always targeted 720p, because it's easier to achieve on Wii U without sacrificing detail.

Honestly, I'd rather it looked fantastic at 720p than decent at 1080p. Resolution isn't everything.

Oficcial screenshots were in 1080p and I wouldn't doubt the zelda team.



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Materia-Blade said:
curl-6 said:
Materia-Blade said:

Will be released in november 2015 and will run at 900/1080p stable 30fps, with a graphical upgrade over what we've seen.

It will be 720p, I'm prepared to bet with you for avatar control if you like. ;)

Look a Nintendo's past catalogue; besides Wind Waker HD they have always targeted 720p, because it's easier to achieve on Wii U without sacrificing detail.

Honestly, I'd rather it looked fantastic at 720p than decent at 1080p. Resolution isn't everything.

Oficcial screenshots were in 1080p and I wouldn't doubt the zelda team.

Okay, want to make a bet of it? 

Winner gets 1 month of control over the loser's avatar, and loser has to have in their sig for that month "I was wrong and (insert name here) was right about Zelda Wii U being 720p/1080p". You game? :)



JustBeingReal said:

IsaqueNilton said:
It's easier to achieve 1080p30 than 720p60 so as the zelda games were always 30fps, I think it will be 1080p30 (Aonuma learnt how to do it with Wind Waker HD)


Nope it's not, 1080p requires 2.25X the pixels per frame compared to 720p, whereas 60FPS only requires 2X the frames within the same amount of time compared to 30FPS if a developer wants 60FPS over 30FPS it's much easier going 720p 60 compared to 1080p 30FPS.

1280X720 is 921,600 pixels per frame that's 27,648,000 pixels per second running a game at 30FPS, going for 2X that to hit 60FPS would mean rendering 55,296,000. 1920X1080 is 2,073,600 pixels per frame, running at 1080p 30FPS the hardware to render 62,208,000 pixels per second or 6,912,000 more pixels per second than trying to run the game at 720p 60FPS.

But when you increase the framerate, it's not only about the pixels, you have to calculate EVERYTHING in the game twice, but if you change the resolution, you increase only pixel count.



We need new footage, maybe from Nintendo Direct?



curl-6 said:
Materia-Blade said:

Oficcial screenshots were in 1080p and I wouldn't doubt the zelda team.

Okay, want to make a bet of it? 

Winner gets 1 month of control over the loser's avatar, and loser has to have in their sig for that month "I was wrong and (insert name here) was right about Zelda Wii U being 720p/1080p". You game? :)

no, the chances are that I would lose. I am just pointing that the chances of it being 1080p aren't as low as people think.



1080p 30 fps isn't entirely out of the question thanks to the art style allowing for simpler graphics that look great.

They could work some of that Nintendo magic with smart depth of field use.

Personally I'd prefer a rock solid frame rate (30 or 60), over anything, and decent AA instead of 1080p.